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* Initial commit of findPoint on terrainDan Goodliffe2023-10-29
* Initial OpenMesh based terrain data and testsDan Goodliffe2023-10-28
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
* Add the pack containerDan Goodliffe2023-05-01
* Add missing test over iterator comparisonDan Goodliffe2023-05-01
* glContainer should at least double in capacity as requiredDan Goodliffe2023-05-01
* Extend glContainer with most of the interface expected of an STL containerDan Goodliffe2023-05-01
* Initial commit of glContainerDan Goodliffe2023-04-30
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Fudge RV bogey position the same as we do the body in test-renderDan Goodliffe2023-04-26
* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
* Don't fill the instances unused vector unnecessarilyDan Goodliffe2023-04-22
* Test instancing automatic unmap when count is called, add some nodiscardDan Goodliffe2023-04-22
* Fix the instancing maintenanceDan Goodliffe2023-04-22
* Instances buffer data needs to be unmapped before useDan Goodliffe2023-04-21
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
* Drop performance debug to warning and stop disabling error checking for textu...Dan Goodliffe2023-04-19
* First cut of instance vertices and proxyDan Goodliffe2023-04-17
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
* Load all assets in red dir with asset factoryDan Goodliffe2023-04-14
* Use asset factory models in test-renderDan Goodliffe2023-04-14
* Adjust test render view to get a closer view of our treeDan Goodliffe2023-04-14
* Current thread partakes in work effort while waitingDan Goodliffe2023-04-14
* Simplify doWork, add tests for various interface usesDan Goodliffe2023-04-14
* New WorkItem/job/promise/future based interfaceDan Goodliffe2023-04-14
* Global worker instanceDan Goodliffe2023-04-14
* No need to pass size around, we can get it back from the textureDan Goodliffe2023-04-14
* Extend timeout... this can be a bit slow nowDan Goodliffe2023-04-14
* First cut loading assets using assimpDan Goodliffe2023-04-10
* test-assetFactory depends on all resource filesDan Goodliffe2023-04-10
* Add timeouts to asset factory testsDan Goodliffe2023-04-07
* Make perf tests depend on their functional equivalentDan Goodliffe2023-03-19
* Fix texture packer return value so positions match inputsDan Goodliffe2023-03-17
* Update test/fixture/resource dependenciesDan Goodliffe2023-03-17
* Add postLoad support to persistenceDan Goodliffe2023-03-14
* Initial version of texture packerDan Goodliffe2023-03-11
* Hugely more detailed Brush47 model and revision to test case detailsDan Goodliffe2023-03-09
* Add a generic persistence perf testDan Goodliffe2023-03-05
* Move persistence test objects to test libraryDan Goodliffe2023-03-05
* Unify asset factory perf tests as it's now a combined load/create operationDan Goodliffe2023-03-05
* Remove old hard coded asset factory test, run entirely from XML load and rend...Dan Goodliffe2023-03-04
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
* Add ParseBaseDan Goodliffe2023-03-02
* Parse colour values as they're readDan Goodliffe2023-03-02
* Load the X11 RGB colour definitions into a mapDan Goodliffe2023-02-27
* Add a perf test over the asset factoryDan Goodliffe2023-02-27
* Support parsing string values in persistence readDan Goodliffe2023-02-23