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* Template Ray on position typeDan Goodliffe2024-01-07
* Remove more use of legacy typesDan Goodliffe2024-01-01
* Templatise functions in maths.h using PositionNDDan Goodliffe2023-12-29
* Use 32bit integer texture for position render dataDan Goodliffe2023-12-17
* Basic support for saving intermediate render buffersDan Goodliffe2023-12-13
* Fix clamping to seafloor and add specific testDan Goodliffe2023-12-11
* Integer cameraDan Goodliffe2023-12-11
* Helper for testing integer vector approximationsDan Goodliffe2023-12-09
* Render test using loaded terrainDan Goodliffe2023-12-03
* Test case for finding ray entry pointsDan Goodliffe2023-12-02
* Replace positionAt with pure integer versionDan Goodliffe2023-12-02
* Calculate vertex normals onlyDan Goodliffe2023-11-26
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
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| * Model positions as integersDan Goodliffe2023-11-25
| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| * WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
| * Reformat with new clang-formatDan Goodliffe2023-11-07
| * Don't request a specific OpenGL version, just check we get something sufficie...Dan Goodliffe2023-11-07
* | Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
* | Fix calculating extentsDan Goodliffe2023-11-05
* | Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
* | Refactor to further simplify line/point operationsDan Goodliffe2023-11-04
* | More tests can just use the global fixed dataDan Goodliffe2023-11-04
* | Simplify some logic with the triangle constructDan Goodliffe2023-11-04
* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
* | Reformat test sourceDan Goodliffe2023-11-04
* | Calculate and expose the extents of the terrain meshDan Goodliffe2023-11-04
* | Static helper for loading ASCII grid dataDan Goodliffe2023-11-04
* | Implement terrain intersect rayDan Goodliffe2023-11-03
* | Increase BOOST_CHECK_CLOSE_VEC stream precisionDan Goodliffe2023-11-03
* | Terrain mesh method for getting the height/position at a point on the surfaceDan Goodliffe2023-11-02
* | Add test-terrain dependency on sample height dataDan Goodliffe2023-11-02
* | Make PointFace harder to misuseDan Goodliffe2023-10-31
* | Update walk/walkUntil to work on PointFace from parameterDan Goodliffe2023-10-31
* | Helper type for storing/passing/returning a point and its containing faceDan Goodliffe2023-10-31
* | Initial commit of walk/walkUtil terrainDan Goodliffe2023-10-31
* | Initial commit of findPoint on terrainDan Goodliffe2023-10-29
* | Initial OpenMesh based terrain data and testsDan Goodliffe2023-10-28
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* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
* Add the pack containerDan Goodliffe2023-05-01
* Add missing test over iterator comparisonDan Goodliffe2023-05-01
* glContainer should at least double in capacity as requiredDan Goodliffe2023-05-01
* Extend glContainer with most of the interface expected of an STL containerDan Goodliffe2023-05-01
* Initial commit of glContainerDan Goodliffe2023-04-30
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Fudge RV bogey position the same as we do the body in test-renderDan Goodliffe2023-04-26
* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23