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* Fix includes in test glCtxtBhvrDan Goodliffe2024-01-21
* Update network with vertex arrayDan Goodliffe2024-01-20
* Render rail network using new shadersDan Goodliffe2024-01-20
* Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
* Add mail rail network to render test, include curvesDan Goodliffe2024-01-20
* Add rail network render testDan Goodliffe2024-01-19
* Add glContainer::at override to update a single itemDan Goodliffe2024-01-13
* Use std::span for iterator/data pointer in glContainerDan Goodliffe2024-01-13
* Add old street lamp modelDan Goodliffe2024-01-13
* Add model support for point lightsDan Goodliffe2024-01-12
* Initial commit with working light instancingDan Goodliffe2024-01-10
* Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
* Add lights resource set and test sceneDan Goodliffe2024-01-09
* Integer support in persistenceDan Goodliffe2024-01-09
* Fix test-persistence dependenciesDan Goodliffe2024-01-08
* Remove Position3D from testsDan Goodliffe2024-01-07
* Global positions in network dataDan Goodliffe2024-01-07
* Template Ray on position typeDan Goodliffe2024-01-07
* Remove more use of legacy typesDan Goodliffe2024-01-01
* Templatise functions in maths.h using PositionNDDan Goodliffe2023-12-29
* Use 32bit integer texture for position render dataDan Goodliffe2023-12-17
* Basic support for saving intermediate render buffersDan Goodliffe2023-12-13
* Fix clamping to seafloor and add specific testDan Goodliffe2023-12-11
* Integer cameraDan Goodliffe2023-12-11
* Helper for testing integer vector approximationsDan Goodliffe2023-12-09
* Render test using loaded terrainDan Goodliffe2023-12-03
* Test case for finding ray entry pointsDan Goodliffe2023-12-02
* Replace positionAt with pure integer versionDan Goodliffe2023-12-02
* Calculate vertex normals onlyDan Goodliffe2023-11-26
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
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| * Model positions as integersDan Goodliffe2023-11-25
| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| * WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
| * Reformat with new clang-formatDan Goodliffe2023-11-07
| * Don't request a specific OpenGL version, just check we get something sufficie...Dan Goodliffe2023-11-07
* | Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
* | Fix calculating extentsDan Goodliffe2023-11-05
* | Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
* | Refactor to further simplify line/point operationsDan Goodliffe2023-11-04
* | More tests can just use the global fixed dataDan Goodliffe2023-11-04
* | Simplify some logic with the triangle constructDan Goodliffe2023-11-04
* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
* | Reformat test sourceDan Goodliffe2023-11-04
* | Calculate and expose the extents of the terrain meshDan Goodliffe2023-11-04
* | Static helper for loading ASCII grid dataDan Goodliffe2023-11-04
* | Implement terrain intersect rayDan Goodliffe2023-11-03
* | Increase BOOST_CHECK_CLOSE_VEC stream precisionDan Goodliffe2023-11-03
* | Terrain mesh method for getting the height/position at a point on the surfaceDan Goodliffe2023-11-02
* | Add test-terrain dependency on sample height dataDan Goodliffe2023-11-02