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path: root/test/test-assetFactory.cpp
Commit message (Expand)AuthorAge
* Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
* Add lights resource set and test sceneDan Goodliffe2024-01-09
* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
* Instances buffer data needs to be unmapped before useDan Goodliffe2023-04-21
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
* Drop performance debug to warning and stop disabling error checking for textu...Dan Goodliffe2023-04-19
* Load all assets in red dir with asset factoryDan Goodliffe2023-04-14
* Adjust test render view to get a closer view of our treeDan Goodliffe2023-04-14
* No need to pass size around, we can get it back from the textureDan Goodliffe2023-04-14
* Extend timeout... this can be a bit slow nowDan Goodliffe2023-04-14
* First cut loading assets using assimpDan Goodliffe2023-04-10
* Add timeouts to asset factory testsDan Goodliffe2023-04-07
* Fix texture packer return value so positions match inputsDan Goodliffe2023-03-17
* Initial version of texture packerDan Goodliffe2023-03-11
* Hugely more detailed Brush47 model and revision to test case detailsDan Goodliffe2023-03-09
* Remove old hard coded asset factory test, run entirely from XML load and rend...Dan Goodliffe2023-03-04
* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
* Parse colour values as they're readDan Goodliffe2023-03-02
* Load the X11 RGB colour definitions into a mapDan Goodliffe2023-02-27
* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
* Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21