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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-10 01:10:44 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-10 01:10:44 +0000
commit8740d30b01f6c12e2fcea0450df73736cd17dc87 (patch)
treede7715148889aba33d1ccca6740a0e661c866087 /test/test-assetFactory.cpp
parentAdd lights resource set and test scene (diff)
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Add spot light definition, loader, and rendering
Rendering is untested, data is passed to whatever GL program is currently active.
Diffstat (limited to 'test/test-assetFactory.cpp')
-rw-r--r--test/test-assetFactory.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/test/test-assetFactory.cpp b/test/test-assetFactory.cpp
index e7ba19c..91a5321 100644
--- a/test/test-assetFactory.cpp
+++ b/test/test-assetFactory.cpp
@@ -49,6 +49,7 @@ public:
lights(const SceneShader & shader) const override
{
shader.pointLight.add({-3, 1, 5}, {1, 1, 1}, .1F);
+ objects.apply(&Renderable::lights, shader);
}
void