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Commit message (Expand)AuthorAge
* Introduce the Train concept as a literal collection of rail vehiclesDan Goodliffe2021-03-06
* Fixing manual camera scrolling, now just a matrix multiplicationDan Goodliffe2021-03-05
* Simplify a lot of code with sincosfDan Goodliffe2021-03-03
* Create and use a shader program for things with absolute positionDan Goodliffe2021-03-03
* Only calculate and bind the model transform if the shader program uses itDan Goodliffe2021-03-03
* Replace Transform with LocationDan Goodliffe2021-03-03
* Vastly improved manual camera controllerDan Goodliffe2021-02-28
* Zoom the ISO mode follow camera out a bitDan Goodliffe2021-02-22
* Named model parts, fix bogie spelling, new brush47 modelDan Goodliffe2021-02-21
* Fix test-obj by splitting mesh processingDan Goodliffe2021-02-20
* Fix constness of Mesh constructor paramsDan Goodliffe2021-02-20
* Pass lintersDan Goodliffe2021-02-20
* dos2unix shader sourcesDan Goodliffe2021-02-20
* Remove now redundent Shader::Source classDan Goodliffe2021-02-20
* m4 based GLSL embeddingDan Goodliffe2021-02-20
* Pass a cppcheckDan Goodliffe2021-02-20
* Remove spare bits from shaders and tidy upDan Goodliffe2021-02-20
* Custom land and water shadersDan Goodliffe2021-02-20
* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
* Add support for directional light color and an ambient colorDan Goodliffe2021-02-18
* Allow setting any uniform in shadersDan Goodliffe2021-02-18
* Support multiple shader programs, set by modelDan Goodliffe2021-02-17
* Disconnect camera control from shaderDan Goodliffe2021-02-17
* Add a camera controller that follows vehiclesDan Goodliffe2021-02-16
* Use consts for TransformDan Goodliffe2021-02-14
* Remove unused scale component from TransformDan Goodliffe2021-02-14
* Swap application of rotX and rotYDan Goodliffe2021-02-14
* New .obj parser, packer, mesherDan Goodliffe2021-02-13
* Flip texture images to match OpenGL expectationsDan Goodliffe2021-02-12
* Update glsl version and interfaceDan Goodliffe2021-02-12
* Fix issue with normal affecting transparencyDan Goodliffe2021-02-12
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Create mesh direct from vertices and indicesDan Goodliffe2021-02-04
* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
* Split into main app and library the rest for testingDan Goodliffe2021-02-04
* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
* Remove magic number and float flags from texture loaderDan Goodliffe2021-01-26
* Enable alpha in texturesDan Goodliffe2021-01-26
* Basic mouse navigationDan Goodliffe2021-01-26
* Define light direction as a vectorDan Goodliffe2021-01-26
* Simplify vertex interfaceDan Goodliffe2021-01-25
* Move texture cache to Texture classDan Goodliffe2021-01-25
* Split physical objects from renderable onesDan Goodliffe2021-01-25
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
* Big tidy up of shader wrapperDan Goodliffe2021-01-24
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
* Helpers can be staticDan Goodliffe2021-01-17
* Split window and display (application) classesDan Goodliffe2021-01-17
* Big reshuffleDan Goodliffe2021-01-17