diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-28 18:51:30 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-28 18:51:30 +0000 |
commit | 235f128136c7c23a64fa5f0424edf05879b8ee9b (patch) | |
tree | f703d173de2e55fdbdf9723cc5993df63bcff200 /gfx | |
parent | Generate some random terrain with a water layer (diff) | |
download | ilt-235f128136c7c23a64fa5f0424edf05879b8ee9b.tar.bz2 ilt-235f128136c7c23a64fa5f0424edf05879b8ee9b.tar.xz ilt-235f128136c7c23a64fa5f0424edf05879b8ee9b.zip |
Input stack and logical split of camera controller
Diffstat (limited to 'gfx')
-rw-r--r-- | gfx/camera_controller.h | 14 | ||||
-rw-r--r-- | gfx/gl/camera.cpp | 4 | ||||
-rw-r--r-- | gfx/gl/camera.h | 5 |
3 files changed, 19 insertions, 4 deletions
diff --git a/gfx/camera_controller.h b/gfx/camera_controller.h new file mode 100644 index 0000000..cdc70d2 --- /dev/null +++ b/gfx/camera_controller.h @@ -0,0 +1,14 @@ +#ifndef CAMERA_CONTROLLER_H +#define CAMERA_CONTROLLER_H + +#include <game/worldobject.h> + +class Camera; +class Shader; + +class CameraController : public WorldObject { +public: + virtual void updateCamera(Camera *, Shader *) const = 0; +}; + +#endif diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp index 2f48ca5..c98ff70 100644 --- a/gfx/gl/camera.cpp +++ b/gfx/gl/camera.cpp @@ -2,8 +2,8 @@ #include <glm/gtx/transform.hpp> Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) : - projection {glm::perspective(fov, aspect, zNear, zFar)}, pos {pos}, forward {0.0F, 0.0F, 1.0F}, up {0.0F, 1.0F, - 0.0F} + pos {pos}, forward {0.0F, 0.0F, 1.0F}, up {0.0F, 1.0F, 0.0F}, projection { + glm::perspective(fov, aspect, zNear, zFar)} { } diff --git a/gfx/gl/camera.h b/gfx/gl/camera.h index 90d88a3..3d8ece4 100644 --- a/gfx/gl/camera.h +++ b/gfx/gl/camera.h @@ -15,11 +15,12 @@ public: void Pitch(float angle);
void RotateY(float angle);
-private:
- glm::mat4 projection;
glm::vec3 pos;
glm::vec3 forward;
glm::vec3 up;
+
+private:
+ glm::mat4 projection;
};
#endif
|