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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-17 23:35:24 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-17 23:35:24 +0000 |
commit | f7d2eea22957d75a34654a1b78ea64e7761ef4b8 (patch) | |
tree | 47442233d2b884dcee2be02a351b706993c1863a /gfx | |
parent | Big reshuffle (diff) | |
download | ilt-f7d2eea22957d75a34654a1b78ea64e7761ef4b8.tar.bz2 ilt-f7d2eea22957d75a34654a1b78ea64e7761ef4b8.tar.xz ilt-f7d2eea22957d75a34654a1b78ea64e7761ef4b8.zip |
Split window and display (application) classes
Diffstat (limited to 'gfx')
-rw-r--r-- | gfx/window.cpp | 30 | ||||
-rw-r--r-- | gfx/window.h | 26 |
2 files changed, 56 insertions, 0 deletions
diff --git a/gfx/window.cpp b/gfx/window.cpp new file mode 100644 index 0000000..2f94d1a --- /dev/null +++ b/gfx/window.cpp @@ -0,0 +1,30 @@ +#include "window.h"
+#include <GL/glew.h>
+#include <stdexcept>
+
+Window::Window(int width, int height, const std::string & title) :
+ m_window {m_window.create(SDL_CreateWindow, SDL_DestroyWindow, title.c_str(), SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL)},
+ m_glContext {m_glContext.create(SDL_GL_CreateContext, SDL_GL_DeleteContext, m_window)}
+{
+ if (glewInit() != GLEW_OK) {
+ throw std::runtime_error {"Glew failed to initialize!"};
+ }
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+}
+
+void
+Window::Clear(float r, float g, float b, float a) const
+{
+ glClearColor(r, g, b, a);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+void
+Window::SwapBuffers() const
+{
+ SDL_GL_SwapWindow(m_window);
+}
diff --git a/gfx/window.h b/gfx/window.h new file mode 100644 index 0000000..3ac583f --- /dev/null +++ b/gfx/window.h @@ -0,0 +1,26 @@ +#ifndef DISPLAY_INCLUDED_H
+#define DISPLAY_INCLUDED_H
+
+#include "ptr.hpp"
+#include <SDL2/SDL.h>
+#include <special_members.hpp>
+#include <string>
+#include <type_traits>
+
+class Window {
+public:
+ Window(int width, int height, const std::string & title);
+ ~Window() = default;
+
+ NO_COPY(Window);
+ NO_MOVE(Window);
+
+ void Clear(float r, float g, float b, float a) const;
+ void SwapBuffers() const;
+
+private:
+ wrapped_ptr<SDL_Window> m_window;
+ wrapped_ptr<std::remove_pointer_t<SDL_GLContext>> m_glContext;
+};
+
+#endif
|