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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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Make Vertex aggregrate constructor conditional on requirement
Dan Goodliffe
2023-03-19
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Allow specifiying the texture type/target
Dan Goodliffe
2023-03-16
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Texture member to save the texture as a TGA
Dan Goodliffe
2023-03-15
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Add support for setting Texture options on construction
Dan Goodliffe
2023-03-15
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Basic fragment ahader should use final colour to determine clear flag
Dan Goodliffe
2023-03-14
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DynamicPoint shadow render now supports updating the position without calling...
Dan Goodliffe
2023-03-04
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Support for model colours mixed with textures
Dan Goodliffe
2023-02-24
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Tidy shadow map creation
Dan Goodliffe
2023-01-07
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Use the whole texture when only some shadow map bands
Dan Goodliffe
2023-01-07
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Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
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min/mag filter for shadow mapper depth map texture
Dan Goodliffe
2023-01-06
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Add rendering support for spot lights
Dan Goodliffe
2023-01-05
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Include uniform name in required uniform does not exist error message
Dan Goodliffe
2023-01-05
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Use VertexArrayObject for SceneShader::PointLight
Dan Goodliffe
2023-01-02
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Use VertexArrayObject for SceneRenderer
Dan Goodliffe
2023-01-02
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Single helper for rendering the fullscreen quad
Dan Goodliffe
2023-01-02
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VertexArrayObject helper supports binding an entire object, not just fields
Dan Goodliffe
2023-01-02
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Should use value_type, not element_type
Dan Goodliffe
2023-01-02
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Add helper for configuring vertex array objects/buffers of arbitrary things
Dan Goodliffe
2023-01-02
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Make Vertex constexpr
Dan Goodliffe
2022-12-30
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Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
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Add missing explicit on constructors
Dan Goodliffe
2022-12-29
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Tidy Camera::extentsAtDist
Dan Goodliffe
2022-12-29
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Reduce size of shadow map texture
Dan Goodliffe
2022-12-28
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Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
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Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
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Light camera centre not required, view camera position suffices
Dan Goodliffe
2022-12-28
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Change default light direction
Dan Goodliffe
2022-12-28
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Setup GL context before doing any shadow render work
Dan Goodliffe
2022-12-28
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Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
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Reduce camera extents to the point they cross the sea floor boundary
Dan Goodliffe
2022-12-28
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No need for the range hack, the shadow box is just centred around the origin
Dan Goodliffe
2022-12-22
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Invert shadow mapper orthographic project z... because glmOrtho is 'helpful'
Dan Goodliffe
2022-12-18
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Removed unnecessary rounding of view extents
Dan Goodliffe
2022-12-18
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No need to store view or unView
Dan Goodliffe
2022-12-18
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First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
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Add Camera method to get the extents of the view frustrum at some distance
Dan Goodliffe
2022-12-13
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Calculate an accurate up vector for the camera
Dan Goodliffe
2022-12-13
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Maintain a camera's inverse view projection matrix
Dan Goodliffe
2022-12-13
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Cache unView matrix for unprojecting mouse clicks, update only on camera move...
Dan Goodliffe
2022-12-12
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Cache view and viewProject matrices, update only on camera movement
Dan Goodliffe
2022-12-12
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Have Camera remember all its properties
Dan Goodliffe
2022-12-12
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Make Camera members private with accessors and helpful setters
Dan Goodliffe
2022-12-12
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Fix case of GetViewProjection
Dan Goodliffe
2022-12-11
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Support saving a normals texture
Dan Goodliffe
2022-12-11
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Support saving textures with different output types
Dan Goodliffe
2022-12-11
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Add a mini C filesystem wrapper library with mmap support
Dan Goodliffe
2022-12-11
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Save texture to TGA using mmap
Dan Goodliffe
2022-12-09
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Support fall-back internal framebuffer formats, use smaller and/or standard f...
Dan Goodliffe
2022-12-08
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