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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-29 00:08:10 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-29 00:08:10 +0000 |
commit | c8cd95cc043e2f069e6d6ef8406007987b46f484 (patch) | |
tree | fe2a411ec4c5fd25d7c943911f79d0dd03a187d7 /gfx | |
parent | Add helper to produce cartesian product of two arrays (diff) | |
download | ilt-c8cd95cc043e2f069e6d6ef8406007987b46f484.tar.bz2 ilt-c8cd95cc043e2f069e6d6ef8406007987b46f484.tar.xz ilt-c8cd95cc043e2f069e6d6ef8406007987b46f484.zip |
Tidy Camera::extentsAtDist
Diffstat (limited to 'gfx')
-rw-r--r-- | gfx/gl/camera.cpp | 36 |
1 files changed, 15 insertions, 21 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp index 5ae5fb0..b52eca7 100644 --- a/gfx/gl/camera.cpp +++ b/gfx/gl/camera.cpp @@ -1,4 +1,5 @@ #include "camera.h" +#include <collections.hpp> #include <glm/gtx/intersect.hpp> // IWYU pragma: keep #include <glm/gtx/transform.hpp> // IWYU pragma: keep #include <maths.h> @@ -36,29 +37,22 @@ Camera::upFromForward(const glm::vec3 & forward) std::array<glm::vec3, 4> Camera::extentsAtDist(const float dist) const { - const auto adjustToSeafloor = [this](glm::vec3 & target) { - const auto vec = glm::normalize(target - position); - constexpr glm::vec3 seafloor {0, 0, -1.5}; - float outdist; - if (glm::intersectRayPlane(position, vec, seafloor, ::up, outdist)) { - target = vec * outdist + position; + const auto clampToSeaFloor = [this](const glm::vec3 & target) { + if (target.z < -1.5f) { + const auto vec = glm::normalize(target - position); + constexpr glm::vec3 seafloor {0, 0, -1.5}; + float outdist; + if (glm::intersectRayPlane(position, vec, seafloor, ::up, outdist)) { + return vec * outdist + position; + } } + return target; }; const auto depth = -(2.f * (dist - near) * far) / (dist * (near - far)) - 1.f; static constexpr const std::array extents {-1.F, 1.F}; - std::array<glm::vec3, 4> out {}; - auto outitr = out.begin(); - for (auto x : extents) { - for (auto y : extents) { - const glm::vec4 in {x, y, depth, 1.f}; - - const auto out = inverseViewProjection * in; - *outitr = out / out.w; - if (outitr->z < -1.5f) { - adjustToSeafloor(*outitr); - } - outitr++; - } - } - return out; + static constexpr const auto cartesianExtents = extents * extents; + return cartesianExtents * [&depth, this, &clampToSeaFloor](const auto & extent) { + const glm::vec4 in {extent.first, extent.second, depth, 1.f}; + return clampToSeaFloor(perspective_divide(inverseViewProjection * in)); + }; } |