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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-02 17:28:10 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-01-02 17:28:10 +0000 |
commit | 2f52a4985634f4142396f995e3c1647afe921416 (patch) | |
tree | ea40a4f7878e34f95fa0d2fe06666aeca5f427c8 /gfx | |
parent | Single helper for rendering the fullscreen quad (diff) | |
download | ilt-2f52a4985634f4142396f995e3c1647afe921416.tar.bz2 ilt-2f52a4985634f4142396f995e3c1647afe921416.tar.xz ilt-2f52a4985634f4142396f995e3c1647afe921416.zip |
Use VertexArrayObject for SceneRenderer
Diffstat (limited to 'gfx')
-rw-r--r-- | gfx/gl/sceneRenderer.cpp | 18 |
1 files changed, 7 insertions, 11 deletions
diff --git a/gfx/gl/sceneRenderer.cpp b/gfx/gl/sceneRenderer.cpp index 8b299ad..ee2b1ee 100644 --- a/gfx/gl/sceneRenderer.cpp +++ b/gfx/gl/sceneRenderer.cpp @@ -1,28 +1,24 @@ #include "sceneRenderer.h" #include "maths.h" +#include "vertexArrayObject.hpp" #include <gfx/gl/shaders/fs-directionalLight.h> #include <gfx/gl/shaders/fs-lightingShader.h> #include <gfx/gl/shaders/vs-lightingShader.h> #include <glm/gtc/type_ptr.hpp> -static constexpr std::array<glm::vec4, 4> displayVAOdata {{ +static constexpr const std::array<const glm::i8vec4, 4> displayVAOdata {{ // positions(x,y) texture coords(z,w) - {-1.0f, 1.0f, 0.0f, 1.0f}, - {-1.0f, -1.0f, 0.0f, 0.0f}, - {1.0f, 1.0f, 1.0f, 1.0f}, - {1.0f, -1.0f, 1.0f, 0.0f}, + {-1, 1, 0, 1}, + {-1, -1, 0, 0}, + {1, 1, 1, 1}, + {1, -1, 1, 0}, }}; SceneRenderer::SceneRenderer(glm::ivec2 s, GLuint o) : camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, ratio(s), 0.1F, 10000.0F}, size {s}, output {o}, lighting {lightingShader_vs, lightingShader_fs}, shadowMapper {{2048, 2048}} { shader.setViewPort({0, 0, size.x, size.y}); - glBindVertexArray(displayVAO); - glBindBuffer(GL_ARRAY_BUFFER, displayVBO); - glBufferData(GL_ARRAY_BUFFER, sizeof(displayVAOdata), nullptr, GL_STATIC_DRAW); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(displayVAOdata), glm::value_ptr(displayVAOdata.front())); - glEnableVertexAttribArray(0); - glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), nullptr); + VertexArrayObject<glm::i8vec4>::configure(displayVAO, displayVBO, displayVAOdata); glBindFramebuffer(GL_FRAMEBUFFER, gBuffer); const auto configuregdata |