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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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*
Rename setView to setViewProjection to avoid ambiguity
Dan Goodliffe
2022-11-23
*
Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
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Simplified texture save
Dan Goodliffe
2022-11-18
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Shaders can be deleted once attached to a program
Dan Goodliffe
2022-11-15
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Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
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Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
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Fix type of SceneShader
Dan Goodliffe
2022-11-14
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Tidied Scene Renderer
Dan Goodliffe
2022-11-01
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Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
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Somewhat dirty but functional helper to save a texture
Dan Goodliffe
2022-11-01
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Set v330 core on world shaders
Dan Goodliffe
2022-10-30
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
*
Fix const correctness of Texture from raw data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an dimensions and pixel data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
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Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
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Reduce variable scope
Dan Goodliffe
2022-08-21
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Encapsulate Ray
Dan Goodliffe
2022-01-02
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
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Don't forward declare Cache
Dan Goodliffe
2022-01-01
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
*
First iteration with font/text support
Dan Goodliffe
2022-01-01
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Remove unnecessary initialiser
Dan Goodliffe
2021-12-31
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Allow glRef to accept lambdas
Dan Goodliffe
2021-12-31
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Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
*
Need a way to select the UI shader
Dan Goodliffe
2021-12-18
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
*
Introduce the UI shader
Dan Goodliffe
2021-12-12
*
Move program handle to its own files
Dan Goodliffe
2021-12-12
*
Split 3D specifics of programs out of a base class
Dan Goodliffe
2021-12-12
*
Move GL shared source into it's own class/file
Dan Goodliffe
2021-12-12
*
Move generic constexpr_strlen to lib
Dan Goodliffe
2021-12-12
*
glm::value_ptr is neater
Dan Goodliffe
2021-12-12
*
Refactor wrapped_ptr to include destory function as template param, and possi...
Dan Goodliffe
2021-12-04
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
Fix up lots of static analyzer warnings
Dan Goodliffe
2021-11-27
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Compile generated/external code as release
Dan Goodliffe
2021-11-26
*
Include stb directly
Dan Goodliffe
2021-11-25
*
Add slope colouring to terrain shader
Dan Goodliffe
2021-11-25
*
Transform obj to ILT was a static mat4
Dan Goodliffe
2021-11-16
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Compile stb wrapper in C++ mode
Dan Goodliffe
2021-11-07
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Add missing virtual destructor in Renderable
Dan Goodliffe
2021-03-13
*
Introduce the Train concept as a literal collection of rail vehicles
Dan Goodliffe
2021-03-06
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