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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-12 15:33:09 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-12 15:48:47 +0000 |
commit | dcdff7828e1dc3b5cbfc10a30ee10c2ffec07987 (patch) | |
tree | f2d0e52661d38f389c8686b7b6fcd5afe4efafe8 /gfx | |
parent | Move generic constexpr_strlen to lib (diff) | |
download | ilt-dcdff7828e1dc3b5cbfc10a30ee10c2ffec07987.tar.bz2 ilt-dcdff7828e1dc3b5cbfc10a30ee10c2ffec07987.tar.xz ilt-dcdff7828e1dc3b5cbfc10a30ee10c2ffec07987.zip |
Move GL shared source into it's own class/file
Diffstat (limited to 'gfx')
-rw-r--r-- | gfx/gl/glSource.cpp | 38 | ||||
-rw-r--r-- | gfx/gl/glSource.h (renamed from gfx/gl/shader-source.h) | 1 | ||||
-rw-r--r-- | gfx/gl/shader.cpp | 41 | ||||
-rw-r--r-- | gfx/gl/shader.h | 2 |
4 files changed, 42 insertions, 40 deletions
diff --git a/gfx/gl/glSource.cpp b/gfx/gl/glSource.cpp new file mode 100644 index 0000000..13686ae --- /dev/null +++ b/gfx/gl/glSource.cpp @@ -0,0 +1,38 @@ +#include "glSource.h" +#include <array> + +GLsource::ShaderRef +GLsource::compile() const +{ + ShaderRef id {type}; + glShaderSource(id, 1, &text, &len); + glCompileShader(id); + + CheckShaderError(id, GL_COMPILE_STATUS, false, "Error compiling shader!"); + return id; +} + +void +GLsource::CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string_view errorMessage) +{ + GLint success = 0; + std::array<GLchar, 1024> error {}; + + if (isProgram) { + glGetProgramiv(shader, flag, &success); + } + else { + glGetShaderiv(shader, flag, &success); + } + + if (success == GL_FALSE) { + if (isProgram) { + glGetProgramInfoLog(shader, error.size(), nullptr, error.data()); + } + else { + glGetShaderInfoLog(shader, error.size(), nullptr, error.data()); + } + + throw std::runtime_error {std::string {errorMessage} + ": '" + std::string {error.data(), error.size()} + "'"}; + } +} diff --git a/gfx/gl/shader-source.h b/gfx/gl/glSource.h index 524025c..53c221b 100644 --- a/gfx/gl/shader-source.h +++ b/gfx/gl/glSource.h @@ -12,6 +12,7 @@ struct GLsource { GLuint type; [[nodiscard]] ShaderRef compile() const; + static void CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string_view errorMessage); }; #endif diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp index 771db97..06edc5c 100644 --- a/gfx/gl/shader.cpp +++ b/gfx/gl/shader.cpp @@ -1,5 +1,5 @@ #include "shader.h"
-#include "gfx/gl/shader-source.h"
+#include "gfx/gl/glSource.h"
#include <array>
#include <cstddef>
#include <gfx/gl/shaders/fs-basicShader.h>
@@ -26,10 +26,10 @@ Shader::ProgramHandle::ProgramHandle(GLuint vs, GLuint fs) : viewProjection_unif glBindAttribLocation(m_program, 2, "normal");
glLinkProgram(m_program);
- CheckShaderError(m_program, GL_LINK_STATUS, true, "Error linking shader program");
+ GLsource::CheckShaderError(m_program, GL_LINK_STATUS, true, "Error linking shader program");
glValidateProgram(m_program);
- CheckShaderError(m_program, GL_VALIDATE_STATUS, true, "Invalid shader program");
+ GLsource::CheckShaderError(m_program, GL_VALIDATE_STATUS, true, "Invalid shader program");
viewProjection_uniform = glGetUniformLocation(m_program, "viewProjection");
model_uniform = glGetUniformLocation(m_program, "model");
@@ -86,38 +86,3 @@ Shader::setModel(const Location & loc, Program pid) const }
}
-void
-Shader::CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string_view errorMessage)
-{
- GLint success = 0;
- std::array<GLchar, 1024> error {};
-
- if (isProgram) {
- glGetProgramiv(shader, flag, &success);
- }
- else {
- glGetShaderiv(shader, flag, &success);
- }
-
- if (success == GL_FALSE) {
- if (isProgram) {
- glGetProgramInfoLog(shader, error.size(), nullptr, error.data());
- }
- else {
- glGetShaderInfoLog(shader, error.size(), nullptr, error.data());
- }
-
- throw std::runtime_error {std::string {errorMessage} + ": '" + std::string {error.data(), error.size()} + "'"};
- }
-}
-
-GLsource::ShaderRef
-GLsource::compile() const
-{
- ShaderRef id {type};
- glShaderSource(id, 1, &text, &len);
- glCompileShader(id);
-
- Shader::CheckShaderError(id, GL_COMPILE_STATUS, false, "Error compiling shader!");
- return id;
-}
diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h index 8b18e99..3ee9449 100644 --- a/gfx/gl/shader.h +++ b/gfx/gl/shader.h @@ -19,8 +19,6 @@ public: void setModel(const Location &, Program = Program::Basic) const;
void setUniform(const GLchar *, glm::vec3 dir) const;
- static void CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string_view errorMessage);
-
private:
class ProgramHandle {
public:
|