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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 18:25:28 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 18:25:28 +0000 |
commit | f848ad0e672d913c36fcb86533cbc11a9cf9d9ea (patch) | |
tree | e8384bdb074a4e3e53fd9a218b9d9910e6a8256d /gfx | |
parent | Tidied Scene Renderer (diff) | |
download | ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.bz2 ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.tar.xz ilt-f848ad0e672d913c36fcb86533cbc11a9cf9d9ea.zip |
Rename Shader to SceneShader
Diffstat (limited to 'gfx')
-rw-r--r-- | gfx/gl/sceneShader.cpp (renamed from gfx/gl/shader.cpp) | 12 | ||||
-rw-r--r-- | gfx/gl/sceneShader.h (renamed from gfx/gl/shader.h) | 4 | ||||
-rw-r--r-- | gfx/renderable.h | 4 |
3 files changed, 10 insertions, 10 deletions
diff --git a/gfx/gl/shader.cpp b/gfx/gl/sceneShader.cpp index a196e07..48c0f42 100644 --- a/gfx/gl/shader.cpp +++ b/gfx/gl/sceneShader.cpp @@ -1,4 +1,4 @@ -#include "shader.h"
+#include "sceneShader.h"
#include "gfx/gl/glSource.h"
#include <array>
#include <cstddef>
@@ -15,7 +15,7 @@ #include <location.hpp>
#include <maths.h>
-Shader::ProgramHandle::ProgramHandle(GLuint vs, GLuint fs) : ProgramHandleBase {vs, fs}
+SceneShader::ProgramHandle::ProgramHandle(GLuint vs, GLuint fs) : ProgramHandleBase {vs, fs}
{
glBindAttribLocation(m_program, 0, "position");
glBindAttribLocation(m_program, 1, "texCoord");
@@ -25,7 +25,7 @@ Shader::ProgramHandle::ProgramHandle(GLuint vs, GLuint fs) : ProgramHandleBase { model_uniform = glGetUniformLocation(m_program, "model");
}
-Shader::Shader() :
+SceneShader::SceneShader() :
programs {{{
basicShader_vs.compile(),
basicShader_fs.compile(),
@@ -46,7 +46,7 @@ Shader::Shader() : }
void
-Shader::setView(glm::mat4 proj) const
+SceneShader::setView(glm::mat4 proj) const
{
for (const auto & prog : programs) {
glUseProgram(prog.m_program);
@@ -55,7 +55,7 @@ Shader::setView(glm::mat4 proj) const }
void
-Shader::setUniform(const GLchar * uniform, glm::vec3 v) const
+SceneShader::setUniform(const GLchar * uniform, glm::vec3 v) const
{
for (const auto & prog : programs) {
if (auto loc = glGetUniformLocation(prog.m_program, uniform); loc >= 0) {
@@ -66,7 +66,7 @@ Shader::setUniform(const GLchar * uniform, glm::vec3 v) const }
void
-Shader::setModel(const Location & loc, Program pid) const
+SceneShader::setModel(const Location & loc, Program pid) const
{
auto & prog = programs[static_cast<std::size_t>(pid)];
glUseProgram(prog.m_program);
diff --git a/gfx/gl/shader.h b/gfx/gl/sceneShader.h index 8411b94..61c159b 100644 --- a/gfx/gl/shader.h +++ b/gfx/gl/sceneShader.h @@ -7,11 +7,11 @@ class Location;
-class Shader {
+class SceneShader {
public:
enum class Program { Basic = 0, Water = 1, LandMass = 2, StaticPos = 3 };
- Shader();
+ SceneShader();
void setView(glm::mat4 view) const;
void setModel(const Location &, Program = Program::Basic) const;
diff --git a/gfx/renderable.h b/gfx/renderable.h index 565f705..9b25645 100644 --- a/gfx/renderable.h +++ b/gfx/renderable.h @@ -2,7 +2,7 @@ #include <special_members.hpp> -class Shader; +class SceneShader; class Renderable { public: @@ -10,5 +10,5 @@ public: virtual ~Renderable() = default; DEFAULT_MOVE_COPY(Renderable); - virtual void render(const Shader & shader) const = 0; + virtual void render(const SceneShader & shader) const = 0; }; |