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Commit message (Expand)AuthorAge
* Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctlyDan Goodliffe2023-04-14
* Externalise a neater definition of TGAHeadDan Goodliffe2023-04-14
* No need to pass size around, we can get it back from the textureDan Goodliffe2023-04-14
* Add material field to vertex and configure it in meshDan Goodliffe2023-04-13
* Add TextureAtlas class as an extension of TextureDan Goodliffe2023-04-13
* Add defaulted Vertex equality operatorDan Goodliffe2023-03-19
* Make Vertex aggregrate constructor conditional on requirementDan Goodliffe2023-03-19
* Allow specifiying the texture type/targetDan Goodliffe2023-03-16
* Texture member to save the texture as a TGADan Goodliffe2023-03-15
* Add support for setting Texture options on constructionDan Goodliffe2023-03-15
* Support for model colours mixed with texturesDan Goodliffe2023-02-24
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Add helper for configuring vertex array objects/buffers of arbitrary thingsDan Goodliffe2023-01-02
* Make Vertex constexprDan Goodliffe2022-12-30
* Support saving a normals textureDan Goodliffe2022-12-11
* Support saving textures with different output typesDan Goodliffe2022-12-11
* Add a mini C filesystem wrapper library with mmap supportDan Goodliffe2022-12-11
* Save texture to TGA using mmapDan Goodliffe2022-12-09
* We need to transform the model normals the same as we do the verticesDan Goodliffe2022-12-04
* Support saving a depth textureDan Goodliffe2022-12-04
* Simplified texture saveDan Goodliffe2022-11-18
* Refactor for per window context and more setup to the right placesDan Goodliffe2022-11-14
* Somewhat dirty but functional helper to save a textureDan Goodliffe2022-11-01
* Setting texture unit on bindDan Goodliffe2022-10-30
* Fix const correctness of Texture from raw dataDan Goodliffe2022-10-14
* Allow creating a texture directly from an dimensions and pixel dataDan Goodliffe2022-10-14
* Allow creating a texture directly from an ImageDan Goodliffe2022-10-13
* Standard typedefs for MeshDan Goodliffe2022-10-13
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Cache allows multiple key partsDan Goodliffe2022-01-01
* Don't forward declare CacheDan Goodliffe2022-01-01
* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
* Remove unnecessary initialiserDan Goodliffe2021-12-31
* RAII for glVertex and glBufferDan Goodliffe2021-12-22
* Fix up all remaining warningsDan Goodliffe2021-11-28
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Compile generated/external code as releaseDan Goodliffe2021-11-26
* Include stb directlyDan Goodliffe2021-11-25
* Transform obj to ILT was a static mat4Dan Goodliffe2021-11-16
* Swap y,z axisDan Goodliffe2021-11-16
* Compile stb wrapper in C++ modeDan Goodliffe2021-11-07
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
* Named model parts, fix bogie spelling, new brush47 modelDan Goodliffe2021-02-21
* Fix test-obj by splitting mesh processingDan Goodliffe2021-02-20
* Fix constness of Mesh constructor paramsDan Goodliffe2021-02-20
* Pass lintersDan Goodliffe2021-02-20
* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
* New .obj parser, packer, mesherDan Goodliffe2021-02-13
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Create mesh direct from vertices and indicesDan Goodliffe2021-02-04