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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 15:21:36 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-14 15:21:36 +0100
commit59733c3c3de7aa6dee5fde8e2a60b80b4c706583 (patch)
treef92706197e5de26132282ac21e51d55b08d3c05e /gfx/models
parentMerge branch 'worker' into assimp (diff)
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Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctly
Diffstat (limited to 'gfx/models')
-rw-r--r--gfx/models/texture.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/gfx/models/texture.cpp b/gfx/models/texture.cpp
index 3b27e77..6319eb8 100644
--- a/gfx/models/texture.cpp
+++ b/gfx/models/texture.cpp
@@ -70,6 +70,7 @@ Texture::save(
.size = size,
.pixelDepth = static_cast<uint8_t>(8 * channels),
};
+ glPixelStorei(GL_PACK_ALIGNMENT, 1);
glGetTextureImage(texture, 0, format, type, static_cast<GLsizei>(dataSize), tga.get<TGAHead>() + 1);
tga.msync(MS_ASYNC);
}