| Commit message (Expand) | Author | Age |
* | Texture::getSize helper can be public | Dan Goodliffe | 2024-10-17 |
* | Update Texture::getSize and ::size to account for the third texture dimension | Dan Goodliffe | 2024-09-02 |
* | Apply StdTypeDefs for Texture | Dan Goodliffe | 2024-08-10 |
* | Remove the static texture cache | Dan Goodliffe | 2024-01-25 |
* | Basic support for saving integer position buffer | Dan Goodliffe | 2023-12-15 |
* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
* | Dunno how, but some DOS new lines got in here! | Dan Goodliffe | 2023-04-29 |
* | Define our own enum for texture mapmode | Dan Goodliffe | 2023-04-14 |
* | Externalise a neater definition of TGAHead | Dan Goodliffe | 2023-04-14 |
* | No need to pass size around, we can get it back from the texture | Dan Goodliffe | 2023-04-14 |
* | Add TextureAtlas class as an extension of Texture | Dan Goodliffe | 2023-04-13 |
* | Allow specifiying the texture type/target | Dan Goodliffe | 2023-03-16 |
* | Texture member to save the texture as a TGA | Dan Goodliffe | 2023-03-15 |
* | Add support for setting Texture options on construction | Dan Goodliffe | 2023-03-15 |
* | Support saving a normals texture | Dan Goodliffe | 2022-12-11 |
* | Support saving textures with different output types | Dan Goodliffe | 2022-12-11 |
* | Support saving a depth texture | Dan Goodliffe | 2022-12-04 |
* | Somewhat dirty but functional helper to save a texture | Dan Goodliffe | 2022-11-01 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | Fix const correctness of Texture from raw data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an dimensions and pixel data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an Image | Dan Goodliffe | 2022-10-13 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
* | Don't forward declare Cache | Dan Goodliffe | 2022-01-01 |
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |