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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-29 18:50:02 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-29 18:50:02 +0100 |
commit | 4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17 (patch) | |
tree | 6f4bd0c999e3b4a11410aed234622e80842261ad /gfx/models/texture.h | |
parent | Lookup material details once in the vertex shader (diff) | |
download | ilt-4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17.tar.bz2 ilt-4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17.tar.xz ilt-4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17.zip |
Dunno how, but some DOS new lines got in here!
Diffstat (limited to 'gfx/models/texture.h')
-rw-r--r-- | gfx/models/texture.h | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/gfx/models/texture.h b/gfx/models/texture.h index 86e76a0..1b66c64 100644 --- a/gfx/models/texture.h +++ b/gfx/models/texture.h @@ -1,61 +1,61 @@ -#pragma once
-
-#include <cache.h>
-#include <filesystem>
-#include <glArrays.h>
-#include <glm/fwd.hpp>
-
-// IWYU pragma: no_forward_declare Cache
-class Image;
-
-struct TextureOptions {
- enum class MapMode {
- Repeat,
- Clamp,
- Mirror,
- Decal,
- };
- MapMode wrapU {MapMode::Repeat}, wrapV {MapMode::Repeat};
- GLint minFilter {GL_LINEAR}, magFilter {GL_LINEAR};
- GLenum type {GL_TEXTURE_2D};
- static GLint glMapMode(MapMode);
-};
-
-class Texture {
-public:
- virtual ~Texture() = default;
- DEFAULT_MOVE_NO_COPY(Texture);
-
- explicit Texture(const std::filesystem::path & fileName, TextureOptions = {});
- explicit Texture(const Image & image, TextureOptions = {});
- explicit Texture(GLsizei width, GLsizei height, TextureOptions = {});
- explicit Texture(GLsizei width, GLsizei height, const void * data, TextureOptions = {});
-
- static Cache<Texture, std::filesystem::path> cachedTexture;
-
- virtual void bind(GLenum unit = GL_TEXTURE0) const;
-
- void save(const char * path) const;
- static void save(const glTexture &, const char * path);
- static void saveDepth(const glTexture &, const char * path);
- static void saveNormal(const glTexture &, const char * path);
-
-protected:
- static void save(const glTexture &, GLenum, GLenum, uint8_t channels, const char * path, uint8_t tgaFormat);
- static glm::ivec2 getSize(const glTexture &);
-
- glTexture m_texture;
- GLenum type;
-};
-
-class TextureAtlas : public Texture {
-public:
- TextureAtlas(GLsizei width, GLsizei height, GLuint count);
-
- void bind(GLenum unit = GL_TEXTURE0) const override;
- GLuint add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions = {});
-
-private:
- glTexture m_atlas;
- GLuint used {};
-};
+#pragma once + +#include <cache.h> +#include <filesystem> +#include <glArrays.h> +#include <glm/fwd.hpp> + +// IWYU pragma: no_forward_declare Cache +class Image; + +struct TextureOptions { + enum class MapMode { + Repeat, + Clamp, + Mirror, + Decal, + }; + MapMode wrapU {MapMode::Repeat}, wrapV {MapMode::Repeat}; + GLint minFilter {GL_LINEAR}, magFilter {GL_LINEAR}; + GLenum type {GL_TEXTURE_2D}; + static GLint glMapMode(MapMode); +}; + +class Texture { +public: + virtual ~Texture() = default; + DEFAULT_MOVE_NO_COPY(Texture); + + explicit Texture(const std::filesystem::path & fileName, TextureOptions = {}); + explicit Texture(const Image & image, TextureOptions = {}); + explicit Texture(GLsizei width, GLsizei height, TextureOptions = {}); + explicit Texture(GLsizei width, GLsizei height, const void * data, TextureOptions = {}); + + static Cache<Texture, std::filesystem::path> cachedTexture; + + virtual void bind(GLenum unit = GL_TEXTURE0) const; + + void save(const char * path) const; + static void save(const glTexture &, const char * path); + static void saveDepth(const glTexture &, const char * path); + static void saveNormal(const glTexture &, const char * path); + +protected: + static void save(const glTexture &, GLenum, GLenum, uint8_t channels, const char * path, uint8_t tgaFormat); + static glm::ivec2 getSize(const glTexture &); + + glTexture m_texture; + GLenum type; +}; + +class TextureAtlas : public Texture { +public: + TextureAtlas(GLsizei width, GLsizei height, GLuint count); + + void bind(GLenum unit = GL_TEXTURE0) const override; + GLuint add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions = {}); + +private: + glTexture m_atlas; + GLuint used {}; +}; |