From 4fb3a5ae0f53a6fa3f4901f92e64f1de8d2dbb17 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 29 Apr 2023 18:50:02 +0100 Subject: Dunno how, but some DOS new lines got in here! --- gfx/models/texture.h | 122 +++++++++++++++++++++++++-------------------------- 1 file changed, 61 insertions(+), 61 deletions(-) (limited to 'gfx/models/texture.h') diff --git a/gfx/models/texture.h b/gfx/models/texture.h index 86e76a0..1b66c64 100644 --- a/gfx/models/texture.h +++ b/gfx/models/texture.h @@ -1,61 +1,61 @@ -#pragma once - -#include -#include -#include -#include - -// IWYU pragma: no_forward_declare Cache -class Image; - -struct TextureOptions { - enum class MapMode { - Repeat, - Clamp, - Mirror, - Decal, - }; - MapMode wrapU {MapMode::Repeat}, wrapV {MapMode::Repeat}; - GLint minFilter {GL_LINEAR}, magFilter {GL_LINEAR}; - GLenum type {GL_TEXTURE_2D}; - static GLint glMapMode(MapMode); -}; - -class Texture { -public: - virtual ~Texture() = default; - DEFAULT_MOVE_NO_COPY(Texture); - - explicit Texture(const std::filesystem::path & fileName, TextureOptions = {}); - explicit Texture(const Image & image, TextureOptions = {}); - explicit Texture(GLsizei width, GLsizei height, TextureOptions = {}); - explicit Texture(GLsizei width, GLsizei height, const void * data, TextureOptions = {}); - - static Cache cachedTexture; - - virtual void bind(GLenum unit = GL_TEXTURE0) const; - - void save(const char * path) const; - static void save(const glTexture &, const char * path); - static void saveDepth(const glTexture &, const char * path); - static void saveNormal(const glTexture &, const char * path); - -protected: - static void save(const glTexture &, GLenum, GLenum, uint8_t channels, const char * path, uint8_t tgaFormat); - static glm::ivec2 getSize(const glTexture &); - - glTexture m_texture; - GLenum type; -}; - -class TextureAtlas : public Texture { -public: - TextureAtlas(GLsizei width, GLsizei height, GLuint count); - - void bind(GLenum unit = GL_TEXTURE0) const override; - GLuint add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions = {}); - -private: - glTexture m_atlas; - GLuint used {}; -}; +#pragma once + +#include +#include +#include +#include + +// IWYU pragma: no_forward_declare Cache +class Image; + +struct TextureOptions { + enum class MapMode { + Repeat, + Clamp, + Mirror, + Decal, + }; + MapMode wrapU {MapMode::Repeat}, wrapV {MapMode::Repeat}; + GLint minFilter {GL_LINEAR}, magFilter {GL_LINEAR}; + GLenum type {GL_TEXTURE_2D}; + static GLint glMapMode(MapMode); +}; + +class Texture { +public: + virtual ~Texture() = default; + DEFAULT_MOVE_NO_COPY(Texture); + + explicit Texture(const std::filesystem::path & fileName, TextureOptions = {}); + explicit Texture(const Image & image, TextureOptions = {}); + explicit Texture(GLsizei width, GLsizei height, TextureOptions = {}); + explicit Texture(GLsizei width, GLsizei height, const void * data, TextureOptions = {}); + + static Cache cachedTexture; + + virtual void bind(GLenum unit = GL_TEXTURE0) const; + + void save(const char * path) const; + static void save(const glTexture &, const char * path); + static void saveDepth(const glTexture &, const char * path); + static void saveNormal(const glTexture &, const char * path); + +protected: + static void save(const glTexture &, GLenum, GLenum, uint8_t channels, const char * path, uint8_t tgaFormat); + static glm::ivec2 getSize(const glTexture &); + + glTexture m_texture; + GLenum type; +}; + +class TextureAtlas : public Texture { +public: + TextureAtlas(GLsizei width, GLsizei height, GLuint count); + + void bind(GLenum unit = GL_TEXTURE0) const override; + GLuint add(glm::ivec2 position, glm::ivec2 size, void * data, TextureOptions = {}); + +private: + glTexture m_atlas; + GLuint used {}; +}; -- cgit v1.2.3