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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-01 01:23:43 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-01 01:23:43 +0000
commitca36e42922326a798c4fdd950b3630fe92522551 (patch)
treed716df1e6424c30c1b93cd5a30caa817144fcf09 /gfx/models/texture.h
parentSave window size as a member variable (diff)
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Somewhat dirty but functional helper to save a texture
Useful for debugging and not much else.
Diffstat (limited to 'gfx/models/texture.h')
-rw-r--r--gfx/models/texture.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/gfx/models/texture.h b/gfx/models/texture.h
index 2bbf1f4..09538b3 100644
--- a/gfx/models/texture.h
+++ b/gfx/models/texture.h
@@ -3,6 +3,7 @@
#include <cache.h>
#include <filesystem>
#include <glArrays.h>
+#include <glm/fwd.hpp>
// IWYU pragma: no_forward_declare Cache
class Image;
@@ -17,6 +18,8 @@ public:
void bind(GLenum unit = GL_TEXTURE0) const;
+ static void save(const glTexture &, const glm::ivec2 & size, const char * path);
+
private:
glTexture m_texture;
};