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path: root/gfx/models/texture.h
Commit message (Expand)AuthorAge
* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
* Define our own enum for texture mapmodeDan Goodliffe2023-04-14
* Externalise a neater definition of TGAHeadDan Goodliffe2023-04-14
* No need to pass size around, we can get it back from the textureDan Goodliffe2023-04-14
* Add TextureAtlas class as an extension of TextureDan Goodliffe2023-04-13
* Allow specifiying the texture type/targetDan Goodliffe2023-03-16
* Texture member to save the texture as a TGADan Goodliffe2023-03-15
* Add support for setting Texture options on constructionDan Goodliffe2023-03-15
* Support saving a normals textureDan Goodliffe2022-12-11
* Support saving textures with different output typesDan Goodliffe2022-12-11
* Support saving a depth textureDan Goodliffe2022-12-04
* Somewhat dirty but functional helper to save a textureDan Goodliffe2022-11-01
* Setting texture unit on bindDan Goodliffe2022-10-30
* Fix const correctness of Texture from raw dataDan Goodliffe2022-10-14
* Allow creating a texture directly from an dimensions and pixel dataDan Goodliffe2022-10-14
* Allow creating a texture directly from an ImageDan Goodliffe2022-10-13
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Cache allows multiple key partsDan Goodliffe2022-01-01
* Don't forward declare CacheDan Goodliffe2022-01-01
* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
* Move texture cache to Texture classDan Goodliffe2021-01-25
* Big reshuffleDan Goodliffe2021-01-17