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path: root/gfx/models/mesh.cpp
Commit message (Expand)AuthorAge
* Allow passing start index for instanced drawDan Goodliffe2024-06-28
* Remove some unnecessary includesDan Goodliffe2024-06-28
* Make Mesh into a template to support any vertex typeDan Goodliffe2023-05-10
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
* Revert "Export mesh size and primitive type"Dan Goodliffe2023-04-26
* Add Mesh helper for drawing instancesDan Goodliffe2023-04-26
* Export mesh size and primitive typeDan Goodliffe2023-04-19
* Separate storing of mesh vertex/index data from configuring VAODan Goodliffe2023-04-17
* Revamp how VertexArrayObject configures attributes and dataDan Goodliffe2023-04-17
* Add material field to vertex and configure it in meshDan Goodliffe2023-04-13
* Support for model colours mixed with texturesDan Goodliffe2023-02-24
* Add helper for configuring vertex array objects/buffers of arbitrary thingsDan Goodliffe2023-01-02
* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
* Remove unnecessary initialiserDan Goodliffe2021-12-31
* RAII for glVertex and glBufferDan Goodliffe2021-12-22
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
* Fix constness of Mesh constructor paramsDan Goodliffe2021-02-20
* Pass lintersDan Goodliffe2021-02-20
* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
* New .obj parser, packer, mesherDan Goodliffe2021-02-13
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Create mesh direct from vertices and indicesDan Goodliffe2021-02-04
* Simplify vertex interfaceDan Goodliffe2021-01-25
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
* Big reshuffleDan Goodliffe2021-01-17