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authorDan Goodliffe <dan@randomdan.homeip.net>2023-01-02 15:10:27 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-01-02 15:10:27 +0000
commit07f478ba964464ff6a6f6bc6855acc8353b4594b (patch)
tree796d4383c57ae73e4206dfc9acdf542d5e4e4c46 /gfx/models/mesh.cpp
parentAdd a traits struct to lookup sizes/type enums for passing to OpenGL (diff)
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Add helper for configuring vertex array objects/buffers of arbitrary things
Diffstat (limited to 'gfx/models/mesh.cpp')
-rw-r--r--gfx/models/mesh.cpp27
1 files changed, 4 insertions, 23 deletions
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp
index f13e242..85be84c 100644
--- a/gfx/models/mesh.cpp
+++ b/gfx/models/mesh.cpp
@@ -1,33 +1,14 @@
#include "mesh.h"
+#include "gfx/gl/vertexArrayObject.hpp"
#include "glArrays.h"
#include "vertex.hpp"
#include <cstddef>
-#define offset_ptr(T, m) ((reinterpret_cast<char *>(1)) + offsetof(T, m) - 1)
-
Mesh::Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum m) :
m_numIndices {static_cast<GLsizei>(indices.size())}, mode {m}
{
- glBindVertexArray(m_vertexArrayObject);
-
- glBindBuffer(GL_ARRAY_BUFFER, m_vertexArrayBuffers[0]);
- glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(sizeof(Vertex) * vertices.size()), vertices.data(),
- GL_STATIC_DRAW);
-
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), offset_ptr(Vertex, pos));
-
- glEnableVertexAttribArray(1);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), offset_ptr(Vertex, texCoord));
-
- glEnableVertexAttribArray(2);
- glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), offset_ptr(Vertex, normal));
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_vertexArrayBuffers[1]);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLsizeiptr>(sizeof(indices[0]) * indices.size()), indices.data(),
- GL_STATIC_DRAW);
-
- glBindVertexArray(0);
+ VertexArrayObject<Vertex>::configure<&Vertex::pos, &Vertex::texCoord, &Vertex::normal>(
+ m_vertexArrayObject, m_vertexArrayBuffers[0], m_vertexArrayBuffers[1], vertices, indices);
}
void
@@ -35,7 +16,7 @@ Mesh::Draw() const
{
glBindVertexArray(m_vertexArrayObject);
- glDrawElementsBaseVertex(mode, m_numIndices, GL_UNSIGNED_INT, nullptr, 0);
+ glDrawElements(mode, m_numIndices, GL_UNSIGNED_INT, nullptr);
glBindVertexArray(0);
}