summaryrefslogtreecommitdiff
path: root/gfx/gl/shadowStenciller.h
Commit message (Collapse)AuthorAge
* Don't create and then replace shadow and billboard texturesDan Goodliffe2 days
|
* Update stencils and billboards less oftenDan Goodliffe6 days
| | | | | | | No need to update these every frame when little of nothing has changed. Instead, track the angle previously rendered and updated only when the new angle has diverged sufficiently from this. Larger updates update more frequently.
* Misc readability fixesDan Goodliffe2024-10-17
|
* Re-express viewProjections calculations as a fold expressionDan Goodliffe2024-10-17
|
* Use LightDirection for calculating/passing all light dir componentsDan Goodliffe2024-10-06
|
* Populate all layers of shadow stencil with view from all aroundDan Goodliffe2024-09-07
|
* Add helper to test if a uniform was foundDan Goodliffe2024-08-26
|
* Persist a single ShadowStenciller within ShadowMapperDan Goodliffe2024-08-19
|
* Update asset stencils from shadow mapperDan Goodliffe2024-08-18
|
* Use texture alpha in shadow stencilDan Goodliffe2024-08-10
|
* Use mesh extents for shadow stencil extentsDan Goodliffe2024-08-10
|
* Initial commit of basic shadow depth map creationDan Goodliffe2024-08-10