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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 11:59:24 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 11:59:24 +0000
commit712007d8fccae219154a69c83827413025ca08be (patch)
treed4a983b4896d7d05870294b4f38de182fe55ec35 /gfx/gl/shadowStenciller.h
parentMerge branch 'glalloc' (diff)
downloadilt-712007d8fccae219154a69c83827413025ca08be.tar.bz2
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Don't create and then replace shadow and billboard textures
Diffstat (limited to 'gfx/gl/shadowStenciller.h')
-rw-r--r--gfx/gl/shadowStenciller.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/gfx/gl/shadowStenciller.h b/gfx/gl/shadowStenciller.h
index 27ad9f9..028bfa1 100644
--- a/gfx/gl/shadowStenciller.h
+++ b/gfx/gl/shadowStenciller.h
@@ -13,8 +13,7 @@ public:
ShadowStenciller();
- [[nodiscard]]
- static glTexture createStencilTexture(GLsizei width, GLsizei height);
+ static void configureStencilTexture(glTexture &, GLsizei width, GLsizei height);
void setLightDirection(const LightDirection & lightDir);
[[nodiscard]] Direction2D getLightDirection() const;
void renderStencil(const glTexture &, const MeshBase &, Texture::AnyPtr texture) const;