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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-17 18:27:50 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-17 18:28:41 +0100 |
commit | 33a691f6ab681160b377102aa02e78ccdfaf1ec3 (patch) | |
tree | 5c225f598c863a7bea93b171fc5015c22f7547ea /gfx/gl/shadowStenciller.h | |
parent | Re-express viewProjections calculations as a fold expression (diff) | |
download | ilt-33a691f6ab681160b377102aa02e78ccdfaf1ec3.tar.bz2 ilt-33a691f6ab681160b377102aa02e78ccdfaf1ec3.tar.xz ilt-33a691f6ab681160b377102aa02e78ccdfaf1ec3.zip |
Misc readability fixes
Diffstat (limited to 'gfx/gl/shadowStenciller.h')
-rw-r--r-- | gfx/gl/shadowStenciller.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shadowStenciller.h b/gfx/gl/shadowStenciller.h index ac83eb1..f774ac7 100644 --- a/gfx/gl/shadowStenciller.h +++ b/gfx/gl/shadowStenciller.h @@ -16,7 +16,7 @@ public: [[nodiscard]] static glTexture createStencilTexture(GLsizei width, GLsizei height); void setLightDirection(const LightDirection & lightDir); - void renderStencil(const glTexture &, const MeshBase &, const Texture::AnyPtr texture) const; + void renderStencil(const glTexture &, const MeshBase &, Texture::AnyPtr texture) const; private: glFrameBuffer fbo; |