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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-19 23:26:32 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-08-19 23:26:32 +0100 |
commit | dd452f3e9238be954c3ecd325ed11e97a50ec1c3 (patch) | |
tree | ffe8390a875dbd252085ec0ee3ec1cd8cd68a0c7 /gfx/gl/shadowStenciller.h | |
parent | Shuffle some GL state setting (diff) | |
download | ilt-dd452f3e9238be954c3ecd325ed11e97a50ec1c3.tar.bz2 ilt-dd452f3e9238be954c3ecd325ed11e97a50ec1c3.tar.xz ilt-dd452f3e9238be954c3ecd325ed11e97a50ec1c3.zip |
Persist a single ShadowStenciller within ShadowMapper
Diffstat (limited to 'gfx/gl/shadowStenciller.h')
-rw-r--r-- | gfx/gl/shadowStenciller.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/gfx/gl/shadowStenciller.h b/gfx/gl/shadowStenciller.h index 87dc044..009285c 100644 --- a/gfx/gl/shadowStenciller.h +++ b/gfx/gl/shadowStenciller.h @@ -7,15 +7,17 @@ class ShadowStenciller { public: - ShadowStenciller(const Direction3D & lightDir, const Direction3D & lightDirUp); + ShadowStenciller(); [[nodiscard]] static glTexture createStencilTexture(GLsizei width, GLsizei height); + void setLightDirection(const Direction3D & lightDir, const Direction3D & lightDirUp); void renderStencil(const glTexture &, const MeshBase &, const Texture::AnyPtr texture) const; private: glFrameBuffer fbo; Program shadowCaster; - glm::mat4 lightDirMat; Program::UniformLocation viewProjectionLoc {shadowCaster, "viewProjection"}; + + glm::mat4 lightDirMat {}; }; |