Commit message (Collapse) | Author | Age | |
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* | Set light view point uniform once | Dan Goodliffe | 2024-01-27 |
| | | | | Not once per shadow pass | ||
* | Remove the static texture cache | Dan Goodliffe | 2024-01-25 |
| | | | | | Static variables persist too long, destruction is unmanaged and occurs after the gl context is gone. | ||
* | Remove legacy Position types from shadowMapper | Dan Goodliffe | 2024-01-01 |
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* | Set the viewPoint uniform in shadow shaders | Dan Goodliffe | 2023-12-03 |
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* | Send position and rotation matrix to GPU separately in shadowmapper dynamic | Dan Goodliffe | 2023-11-25 |
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* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
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* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
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* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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* | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |
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* | DynamicPoint shadow render now supports updating the position without ↵ | Dan Goodliffe | 2023-03-04 |
| | | | | calling use again | ||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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* | Tidy shadow map creation | Dan Goodliffe | 2023-01-07 |
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* | Only generate the first N shadow maps which are useful | Dan Goodliffe | 2023-01-07 |
| | | | | Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner | ||
* | Add missing explicit on constructors | Dan Goodliffe | 2022-12-29 |
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* | Generate 4 bands of shadow maps | Dan Goodliffe | 2022-12-28 |
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* | Generate a single shadow band and region definition | Dan Goodliffe | 2022-12-28 |
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* | Initial support for multiple shadow maps in the same texture | Dan Goodliffe | 2022-12-28 |
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* | First cut of view scope shadow mapper view | Dan Goodliffe | 2022-12-18 |
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* | Explicit ShadowMapper size only, no default | Dan Goodliffe | 2022-12-04 |
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* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
Lots of hard coding, buggy in places, far from great, but the basics work. |