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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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shadowMapper.cpp
Commit message (
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Author
Age
*
Remove more use of legacy types
Dan Goodliffe
2024-01-01
*
Remove legacy Position types from shadowMapper
Dan Goodliffe
2024-01-01
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Run shadow mapper in camera relative space
Dan Goodliffe
2023-12-17
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Integer camera
Dan Goodliffe
2023-12-11
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Set the viewPoint uniform in shadow shaders
Dan Goodliffe
2023-12-03
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Model positions as integers
Dan Goodliffe
2023-11-25
*
Send position and rotation matrix to GPU separately in shadowmapper dynamic
Dan Goodliffe
2023-11-25
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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Fix definition of shadowMapRegions
Dan Goodliffe
2023-11-09
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WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
*
DynamicPoint shadow render now supports updating the position without calling...
Dan Goodliffe
2023-03-04
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Tidy shadow map creation
Dan Goodliffe
2023-01-07
*
Use the whole texture when only some shadow map bands
Dan Goodliffe
2023-01-07
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Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
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min/mag filter for shadow mapper depth map texture
Dan Goodliffe
2023-01-06
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Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
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Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
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Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
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Light camera centre not required, view camera position suffices
Dan Goodliffe
2022-12-28
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Setup GL context before doing any shadow render work
Dan Goodliffe
2022-12-28
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Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
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No need for the range hack, the shadow box is just centred around the origin
Dan Goodliffe
2022-12-22
*
Invert shadow mapper orthographic project z... because glmOrtho is 'helpful'
Dan Goodliffe
2022-12-18
*
Removed unnecessary rounding of view extents
Dan Goodliffe
2022-12-18
*
First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
*
Tidy up
Dan Goodliffe
2022-12-06
*
Centre shadow map at 0,0 until we can do better
Dan Goodliffe
2022-12-04
*
Support saving a depth texture
Dan Goodliffe
2022-12-04
*
Don't actually need to define an empty fragment shader
Dan Goodliffe
2022-12-04
*
Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03