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authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-18 14:23:18 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-18 14:23:18 +0000
commit348a4cdc6ba1bbf43e1fd7c6217fd2b62a1d605c (patch)
treeb91093ac1ff3d6d1dedc768efcbe0555d8711cd8 /gfx/gl/shadowMapper.cpp
parentHelper for midpoint of pair (diff)
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First cut of view scope shadow mapper view
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r--gfx/gl/shadowMapper.cpp36
1 files changed, 29 insertions, 7 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index fd25dbe..b5f2ea5 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -1,11 +1,13 @@
#include "shadowMapper.h"
+#include "camera.h"
+#include "collections.hpp"
#include "gfx/gl/shaders/vs-shadowDynamicPoint.h"
#include "gfx/gl/shaders/vs-shadowFixedPoint.h"
-#include "gfx/models/texture.h"
#include "location.hpp"
#include "maths.h"
#include "sceneProvider.h"
#include "sceneShader.h"
+#include "sorting.hpp"
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/matrix.hpp>
@@ -18,7 +20,7 @@ ShadowMapper::ShadowMapper(const glm::ivec2 & s) : size {s}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
- static constexpr glm::vec3 border {std::numeric_limits<float>::infinity()};
+ static constexpr glm::vec4 border {std::numeric_limits<float>::infinity()};
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, glm::value_ptr(border));
glBindFramebuffer(GL_FRAMEBUFFER, depthMapFBO);
@@ -32,12 +34,32 @@ ShadowMapper::ShadowMapper(const glm::ivec2 & s) : size {s}
}
glm::mat4x4
-ShadowMapper::update(const SceneProvider & scene, const glm::vec3 & dir) const
+ShadowMapper::update(const SceneProvider & scene, const glm::vec3 & dir, const Camera & camera) const
{
- const glm::vec3 centre {0.F, 0.F, 0.F};
- const glm::vec3 range = glm::normalize(dir) * 1800.F;
- const auto lightProjection = glm::ortho(-1200.F, 1200.F, -1200.F, 1200.F, 0.F, 3600.F);
- const auto lightView = glm::lookAt(centre - range, centre, north);
+ constexpr auto BACK_OFF = 3600.f;
+ const glm::vec3 range = glm::normalize(dir) * BACK_OFF;
+ auto viewExtents = camera.extentsAtDist(1) + camera.extentsAtDist(1000);
+ for (auto & e : viewExtents) {
+ e = glm::round(e);
+ }
+ const auto extents_minmax = [&viewExtents](auto && comp) {
+ const auto mm = std::minmax_element(viewExtents.begin(), viewExtents.end(), comp);
+ return std::make_pair(comp.get(*mm.first), comp.get(*mm.second));
+ };
+ // Find camera view centre
+ const auto centre = [](const auto & x, const auto & y, const auto & z) {
+ return glm::vec3 {midpoint(x), midpoint(y), midpoint(z)};
+ }(extents_minmax(CompareBy {0}), extents_minmax(CompareBy {1}), extents_minmax(CompareBy {2}));
+
+ const auto lightView = glm::lookAt(centre, centre + range, up);
+ for (auto & e : viewExtents) {
+ e = lightView * glm::vec4(e, 1);
+ }
+
+ const auto lightProjection = [](const auto & x, const auto & y, const auto & z) {
+ return glm::ortho(x.first, x.second, y.first, y.second, z.first, z.second);
+ }(extents_minmax(CompareBy {0}), extents_minmax(CompareBy {1}), extents_minmax(CompareBy {2}));
+
const auto lightViewProjection = lightProjection * lightView;
fixedPoint.setViewProjection(lightViewProjection);
dynamicPoint.setViewProjection(lightViewProjection);