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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-06 20:48:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-07 01:02:02 +0000
commit2f8d7643d03f39fa848576692264d0fe3a37ed91 (patch)
treef4578e2ce3020c04a206f9eb0bc02587de5b3d6a /gfx/gl/shadowMapper.cpp
parentDon't request a specific OpenGL version, just check we get something sufficie... (diff)
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Reformat with new clang-format
Diffstat (limited to 'gfx/gl/shadowMapper.cpp')
-rw-r--r--gfx/gl/shadowMapper.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/gfx/gl/shadowMapper.cpp b/gfx/gl/shadowMapper.cpp
index 55d986c..79b39c0 100644
--- a/gfx/gl/shadowMapper.cpp
+++ b/gfx/gl/shadowMapper.cpp
@@ -94,11 +94,13 @@ struct DefinitionsInserter {
{
return out.maps++;
};
+
auto
operator*()
{
return std::tie(out.projections[out.maps], out.regions[out.maps]);
}
+
ShadowMapper::Definitions & out;
};
@@ -161,12 +163,14 @@ ShadowMapper::update(const SceneProvider & scene, const glm::vec3 & dir, const C
}
ShadowMapper::FixedPoint::FixedPoint(const Shader & vs) : Program {vs}, viewProjectionLoc {*this, "viewProjection"} { }
+
void
ShadowMapper::FixedPoint::setViewProjection(const glm::mat4 & viewProjection) const
{
use();
glUniformMatrix4fv(viewProjectionLoc, 1, GL_FALSE, glm::value_ptr(viewProjection));
}
+
void
ShadowMapper::FixedPoint::use() const
{
@@ -177,12 +181,14 @@ ShadowMapper::DynamicPoint::DynamicPoint() :
Program {shadowDynamicPoint_vs}, viewProjectionLoc {*this, "viewProjection"}, modelLoc {*this, "model"}
{
}
+
void
ShadowMapper::DynamicPoint::setViewProjection(const glm::mat4 & viewProjection) const
{
glUseProgram(*this);
glUniformMatrix4fv(viewProjectionLoc, 1, GL_FALSE, glm::value_ptr(viewProjection));
}
+
void
ShadowMapper::DynamicPoint::use(const Location & location) const
{
@@ -191,6 +197,7 @@ ShadowMapper::DynamicPoint::use(const Location & location) const
const auto model = glm::translate(location.pos) * rotate_ypr(location.rot);
glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
}
+
void
ShadowMapper::DynamicPoint::setModel(const Location & location) const
{