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path: root/gfx/gl/shaders/basicShader.fs
Commit message (Expand)AuthorAge
* Rename lots of shader filesDan Goodliffe2023-04-15
* Handle different mapmodes in basic shaderDan Goodliffe2023-04-14
* Rename clear to opaque as its 1 for solidDan Goodliffe2023-04-13
* Adjust gl_FragDepth according to texel opacityDan Goodliffe2023-04-13
* Update shaders to use material to conditionally lookup sub-texture in the atlasDan Goodliffe2023-04-13
* Move the vertex/fragment shader interface for materials into an includeDan Goodliffe2023-04-11
* Move lots of common glsl interface to include filesDan Goodliffe2023-04-11
* Basic fragment ahader should use final colour to determine clear flagDan Goodliffe2023-03-14
* Support for model colours mixed with texturesDan Goodliffe2023-02-24
* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
* Set v330 core on world shadersDan Goodliffe2022-10-30
* dos2unix shader sourcesDan Goodliffe2021-02-20
* Remove spare bits from shaders and tidy upDan Goodliffe2021-02-20
* Add support for directional light color and an ambient colorDan Goodliffe2021-02-18
* Update glsl version and interfaceDan Goodliffe2021-02-12
* Fix issue with normal affecting transparencyDan Goodliffe2021-02-12
* Big reshuffleDan Goodliffe2021-01-17