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path: root/gfx/gl/shaders/basicShader.fs
Commit message (Collapse)AuthorAge
* Rename lots of shader filesDan Goodliffe2023-04-15
| | | | Names and paths still not perfect, but better and the weird name missuse is gone
* Handle different mapmodes in basic shaderDan Goodliffe2023-04-14
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* Rename clear to opaque as its 1 for solidDan Goodliffe2023-04-13
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* Adjust gl_FragDepth according to texel opacityDan Goodliffe2023-04-13
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* Update shaders to use material to conditionally lookup sub-texture in the atlasDan Goodliffe2023-04-13
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* Move the vertex/fragment shader interface for materials into an includeDan Goodliffe2023-04-11
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* Move lots of common glsl interface to include filesDan Goodliffe2023-04-11
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* Basic fragment ahader should use final colour to determine clear flagDan Goodliffe2023-03-14
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* Support for model colours mixed with texturesDan Goodliffe2023-02-24
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* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
| | | | Tidy-up required.
* Set v330 core on world shadersDan Goodliffe2022-10-30
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* dos2unix shader sourcesDan Goodliffe2021-02-20
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* Remove spare bits from shaders and tidy upDan Goodliffe2021-02-20
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* Add support for directional light color and an ambient colorDan Goodliffe2021-02-18
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* Update glsl version and interfaceDan Goodliffe2021-02-12
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* Fix issue with normal affecting transparencyDan Goodliffe2021-02-12
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* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.