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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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gfx
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gl
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sceneShader.cpp
Commit message (
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Author
Age
*
Single list of all shader programs
Dan Goodliffe
2024-01-24
*
Bind the network profile in as uniforms
Dan Goodliffe
2024-01-22
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Render rail network using new shaders
Dan Goodliffe
2024-01-20
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Add traits wrapper for setting uniforms
Dan Goodliffe
2024-01-14
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We only need 3x3 matrix for model rotation spec
Dan Goodliffe
2024-01-13
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Add model support for point lights
Dan Goodliffe
2024-01-12
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Initial commit with working light instancing
Dan Goodliffe
2024-01-10
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Simplify and 'fix' the wave cycle
Dan Goodliffe
2024-01-01
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Shader viewPoint now an integer
Dan Goodliffe
2023-12-03
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Model positions as integers
Dan Goodliffe
2023-11-25
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Send position and rotation matrix to GPU separately in basic program
Dan Goodliffe
2023-11-25
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Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
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WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Add basic instanced shader to those which get the viewProjection configured
Dan Goodliffe
2023-04-19
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Revamp how VertexArrayObject configures attributes and data
Dan Goodliffe
2023-04-17
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Fix up the way spotlight shader works
Dan Goodliffe
2023-04-17
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Add the dynamicPoint shader for instancing
Dan Goodliffe
2023-04-15
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Rename lots of shader files
Dan Goodliffe
2023-04-15
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Add rendering support for spot lights
Dan Goodliffe
2023-01-05
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Use VertexArrayObject for SceneShader::PointLight
Dan Goodliffe
2023-01-02
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Add rendering support for point lights
Dan Goodliffe
2022-11-23
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Support setting a viewPort uniform for those shaders which need it
Dan Goodliffe
2022-11-23
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Rename setView to setViewProjection to avoid ambiguity
Dan Goodliffe
2022-11-23
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03