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I Like Trains
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The I Like Trains game
Dan Goodliffe
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Switch to using planes instead of triangles for deformaton cut
Dan Goodliffe
2024-03-18
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Fix generation of halfedge extrusion extents
Dan Goodliffe
2024-03-14
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Simplify cut loop and termination case search
Dan Goodliffe
2024-03-14
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Rewrite most of setHeights
Dan Goodliffe
2024-03-08
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Bail out early if the input does not define an area
Dan Goodliffe
2024-03-08
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Remove the nosplit list
Dan Goodliffe
2024-02-24
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Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
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First cut of terrain deformation
Dan Goodliffe
2024-02-22
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Fix calculation of texture coords of terrain
Dan Goodliffe
2024-02-22
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Fix getting cartesian coords from triangle baripos
Dan Goodliffe
2024-02-14
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Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
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Add helpers for testing for triangle overlap/containedness
Dan Goodliffe
2024-02-12
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Create flat GeoData as 10m squares instead of one big square
Dan Goodliffe
2024-02-12
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Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
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Remove the generic cache completely
Dan Goodliffe
2024-01-26
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Remove the static texture cache
Dan Goodliffe
2024-01-25
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Bind the network profile in as uniforms
Dan Goodliffe
2024-01-22
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Remove the old custom mesh per network link rendering
Dan Goodliffe
2024-01-21
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Pass curve link radius, no recalculate, its constant
Dan Goodliffe
2024-01-20
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Implement basic network curve part shader
Dan Goodliffe
2024-01-20
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Update network with vertex array
Dan Goodliffe
2024-01-20
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Render rail network using new shaders
Dan Goodliffe
2024-01-20
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Copy render vital link data to vertex buffer
Dan Goodliffe
2024-01-20
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We only need 3x3 matrix for model rotation spec
Dan Goodliffe
2024-01-13
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Only create VAOs for the light type(s) in use
Dan Goodliffe
2024-01-13
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Merge common parts of light type vertices
Dan Goodliffe
2024-01-13
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Minor tidy up
Dan Goodliffe
2024-01-13
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Add model support for point lights
Dan Goodliffe
2024-01-12
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Initial commit with working light instancing
Dan Goodliffe
2024-01-10
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Add spot light definition, loader, and rendering
Dan Goodliffe
2024-01-10
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Add the Illuminator (type) and Light (instance) classes
Dan Goodliffe
2024-01-09
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Remove PositionxD from Network
Dan Goodliffe
2024-01-07
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Global positions in network data
Dan Goodliffe
2024-01-07
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Remove Position3D from RailVehicle
Dan Goodliffe
2024-01-07
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Template Ray on position type
Dan Goodliffe
2024-01-07
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Unified crossProduct
Dan Goodliffe
2024-01-07
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Helper to create a cubiod from dimensions
Dan Goodliffe
2024-01-06
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Simplified RailVehicle::intersectRay
Dan Goodliffe
2024-01-06
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Remove more use of legacy types and unnecessary pointers from selectable inte...
Dan Goodliffe
2024-01-01
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Remove more use of legacy types
Dan Goodliffe
2024-01-01
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Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
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Remove weird operator! on vec2/3
Dan Goodliffe
2023-12-29
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Use new calc types in geoData
Dan Goodliffe
2023-12-17
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Render correct VAO for rail vehicle shadows
Dan Goodliffe
2023-12-03
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Handle the case where the ray never enters the map
Dan Goodliffe
2023-12-02
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Extend ray for intersect walk to cover the extents of the map
Dan Goodliffe
2023-12-02
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Replace positionAt with pure integer version
Dan Goodliffe
2023-12-02
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Fix terrain texture tiling
Dan Goodliffe
2023-11-26
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Calculate vertex normals only
Dan Goodliffe
2023-11-26
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Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
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