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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-13 10:14:26 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-13 10:14:26 +0000
commit9a3ab8a6ae24e6e70ed7d69587c44a6fabb0a558 (patch)
treebe57f26909d49edc393f374438d98b6800857f4a /game
parentAdd old street lamp model (diff)
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Minor tidy up
Diffstat (limited to 'game')
-rw-r--r--game/scenary/illuminator.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp
index 3de4e52..7d072f9 100644
--- a/game/scenary/illuminator.cpp
+++ b/game/scenary/illuminator.cpp
@@ -1,8 +1,7 @@
#include "illuminator.h"
#include "gfx/gl/sceneShader.h"
#include "gfx/gl/vertexArrayObject.h"
-#include "gfx/models/texture.h"
-#include "location.h"
+#include "gfx/models/texture.h" // IWYU pragma: keep
bool
Illuminator::SpotLight::persist(Persistence::PersistenceStore & store)
@@ -28,6 +27,9 @@ Illuminator::persist(Persistence::PersistenceStore & store)
void
Illuminator::postLoad()
{
+ if (spotLight.empty() && pointLight.empty()) {
+ throw std::logic_error {"Illuminator has no lights"};
+ }
texture = getTexture();
bodyMesh->configureVAO(instanceVAO)
.addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(instances.bufferName(), 1);