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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-20 23:27:01 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-20 23:27:01 +0000 |
commit | 35a9f035963458156c719dc16f4073b8244d66eb (patch) | |
tree | 4a96298e2be58dd4d55fafb612d1bfdd855091f5 /game | |
parent | Implement basic network curve part shader (diff) | |
download | ilt-35a9f035963458156c719dc16f4073b8244d66eb.tar.bz2 ilt-35a9f035963458156c719dc16f4073b8244d66eb.tar.xz ilt-35a9f035963458156c719dc16f4073b8244d66eb.zip |
Pass curve link radius, no recalculate, its constant
Diffstat (limited to 'game')
-rw-r--r-- | game/network/rail.cpp | 4 | ||||
-rw-r--r-- | game/network/rail.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 46c129b..b500006 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -156,7 +156,7 @@ RailLinkCurve::RailLinkCurve(NetworkLinkHolder<RailLinkCurve> & instances, const glm::length(RelativePosition3D(a->pos - c)) * arc_length(arc)), LinkCurve {c, glm::length(RelativePosition3D(ends[0].node->pos - c)), arc}, instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, c, round_sleepers(length / 2000.F), - half_pi - arc.first, half_pi - arc.second)} + half_pi - arc.first, half_pi - arc.second, radius)} { if (glGenVertexArrays) { const auto & e0p {ends[0].node->pos}; @@ -199,7 +199,7 @@ template<> NetworkLinkHolder<RailLinkCurve>::NetworkLinkHolder() VertexArrayObject {vao} .addAttribs<RailLinkCurve::Vertex, &RailLinkCurve::Vertex::a, &RailLinkCurve::Vertex::b, &RailLinkCurve::Vertex::c, &RailLinkCurve::Vertex::textureRepeats, &RailLinkCurve::Vertex::aangle, - &RailLinkCurve::Vertex::bangle>(vertices.bufferName()); + &RailLinkCurve::Vertex::bangle, &RailLinkCurve::Vertex::radius>(vertices.bufferName()); } namespace { diff --git a/game/network/rail.h b/game/network/rail.h index 39dfdc9..a95ba04 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -64,7 +64,7 @@ public: struct Vertex { GlobalPosition3D a, b, c; float textureRepeats; - float aangle, bangle; + float aangle, bangle, radius; }; private: |