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authorDan Goodliffe <dan@randomdan.homeip.net>2023-12-29 13:20:55 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-12-29 13:20:55 +0000
commit0841ead91c49a212134f19f7c0b411984b0fda29 (patch)
tree605d5e8e512747c79875d2c3a185c9740f7d1080 /game
parentRun shadow mapper in camera relative space (diff)
downloadilt-0841ead91c49a212134f19f7c0b411984b0fda29.tar.bz2
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Remove weird operator! on vec2/3
Diffstat (limited to 'game')
-rw-r--r--game/network/link.cpp2
-rw-r--r--game/network/network.cpp4
-rw-r--r--game/network/rail.cpp4
3 files changed, 5 insertions, 5 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp
index 498afe4..d8479dd 100644
--- a/game/network/link.cpp
+++ b/game/network/link.cpp
@@ -46,7 +46,7 @@ LinkCurve::positionAt(float dist, unsigned char start) const
const auto es {std::make_pair(ends[start].node.get(), ends[1 - start].node.get())};
const auto as {std::make_pair(arc[start], arc[1 - start])};
const auto ang {as.first + ((as.second - as.first) * frac)};
- const auto relPos {!sincosf(ang) * radius};
+ const auto relPos {sincosf(ang) ^ 0.F * radius};
const auto relClimb {vehiclePositionOffset()
+ Position3D {0, 0, es.first->pos.z - centreBase.z + ((es.second->pos.z - es.first->pos.z) * frac)}};
const auto pitch {vector_pitch({0, 0, (es.second->pos.z - es.first->pos.z) / length})};
diff --git a/game/network/network.cpp b/game/network/network.cpp
index d18345c..5de2f5d 100644
--- a/game/network/network.cpp
+++ b/game/network/network.cpp
@@ -100,7 +100,7 @@ Network::genCurveDef(const Position3D & start, const Position3D & end, float sta
const auto diff {end - start};
const auto vy {vector_yaw(diff)};
const auto dir = pi + startDir;
- const auto flatStart {!start}, flatEnd {!end};
+ const auto flatStart {start.xy()}, flatEnd {end.xy()};
const auto n2ed {(vy * 2) - dir - pi};
const auto centre {find_arc_centre(flatStart, dir, flatEnd, n2ed)};
@@ -115,7 +115,7 @@ Network::genCurveDef(const Position3D & start, const Position3D & end, float sta
{
startDir += pi;
endDir += pi;
- const Position2D flatStart {!start}, flatEnd {!end};
+ const Position2D flatStart {start.xy()}, flatEnd {end.xy()};
auto midheight = [&](auto mid) {
const auto sm = glm::distance(flatStart, mid), em = glm::distance(flatEnd, mid);
return start.z + ((end.z - start.z) * (sm / (sm + em)));
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index ff101d4..545a728 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -45,7 +45,7 @@ RailLinks::addLinksBetween(Position3D start, Position3D end)
if (dir == vector_yaw(end - start)) {
return addLink<RailLinkStraight>(start, end);
}
- const Position2D flatStart {!start}, flatEnd {!end};
+ const Position2D flatStart {start.xy()}, flatEnd {end.xy()};
if (node2ins.second == NodeIs::InNetwork) {
auto midheight = [&](auto mid) {
const auto sm = glm::distance(flatStart, mid), em = glm::distance(flatEnd, mid);
@@ -142,7 +142,7 @@ RailLinkStraight::RailLinkStraight(Node::Ptr a, Node::Ptr b, const Position3D &
}
RailLinkCurve::RailLinkCurve(const Node::Ptr & a, const Node::Ptr & b, Position2D c) :
- RailLinkCurve(a, b, c ^ a->pos.z, {!c, a->pos, b->pos})
+ RailLinkCurve(a, b, c ^ a->pos.z, {c ^ 0.F, a->pos, b->pos})
{
}