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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-02-13 01:36:42 +0000 | 
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-02-13 01:36:42 +0000 | 
| commit | 849f4aa735352704995ffb51bf23dadf795bb119 (patch) | |
| tree | 6f610f55791d7dc7ade6ebf5be42227f63979f75 /game | |
| parent | Add helpers for testing for triangle overlap/containedness (diff) | |
| download | ilt-849f4aa735352704995ffb51bf23dadf795bb119.tar.bz2 ilt-849f4aa735352704995ffb51bf23dadf795bb119.tar.xz ilt-849f4aa735352704995ffb51bf23dadf795bb119.zip | |
Include face handle in intersectRay result
Diffstat (limited to 'game')
| -rw-r--r-- | game/geoData.cpp | 8 | ||||
| -rw-r--r-- | game/geoData.h | 6 | 
2 files changed, 8 insertions, 6 deletions
| diff --git a/game/geoData.cpp b/game/geoData.cpp index ae43f3f..0dbc0ac 100644 --- a/game/geoData.cpp +++ b/game/geoData.cpp @@ -213,16 +213,16 @@ GeoData::positionAt(const PointFace & p) const  	return positionOnTriangle(p.point, triangle<3>(p.face(this)));  } -[[nodiscard]] std::optional<GlobalPosition3D> +[[nodiscard]] GeoData::IntersectionResult  GeoData::intersectRay(const Ray<GlobalPosition3D> & ray) const  {  	return intersectRay(ray, findPoint(ray.start));  } -[[nodiscard]] std::optional<GlobalPosition3D> +[[nodiscard]] GeoData::IntersectionResult  GeoData::intersectRay(const Ray<GlobalPosition3D> & ray, FaceHandle face) const  { -	std::optional<GlobalPosition3D> out; +	GeoData::IntersectionResult out;  	walkUntil(PointFace {ray.start, face},  			ray.start.xy()  					+ GlobalPosition2D(ray.direction.xy() * RelativePosition2D(upperExtent.xy() - lowerExtent.xy())), @@ -231,7 +231,7 @@ GeoData::intersectRay(const Ray<GlobalPosition3D> & ray, FaceHandle face) const  				RelativeDistance dist {};  				const auto t = triangle<3>(face);  				if (ray.intersectTriangle(t.x, t.y, t.z, bari, dist)) { -					out = t * bari; +					out.emplace(t * bari, face);  					return true;  				}  				return false; diff --git a/game/geoData.h b/game/geoData.h index 2fd3aa5..f599552 100644 --- a/game/geoData.h +++ b/game/geoData.h @@ -74,8 +74,10 @@ public:  	[[nodiscard]] FaceHandle findPoint(GlobalPosition2D, FaceHandle start) const;  	[[nodiscard]] GlobalPosition3D positionAt(const PointFace &) const; -	[[nodiscard]] std::optional<GlobalPosition3D> intersectRay(const Ray<GlobalPosition3D> &) const; -	[[nodiscard]] std::optional<GlobalPosition3D> intersectRay(const Ray<GlobalPosition3D> &, FaceHandle start) const; +	using IntersectionLocation = std::pair<GlobalPosition3D, FaceHandle>; +	using IntersectionResult = std::optional<IntersectionLocation>; +	[[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &) const; +	[[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &, FaceHandle start) const;  	void walk(const PointFace & from, const GlobalPosition2D to, const std::function<void(FaceHandle)> & op) const;  	void walkUntil(const PointFace & from, const GlobalPosition2D to, const std::function<bool(FaceHandle)> & op) const; | 
