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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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First version rewrite of terrain deformation, much still to do
Dan Goodliffe
13 days
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Fix pruning of link history
Dan Goodliffe
2024-11-05
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Extract const for link history length
Dan Goodliffe
2024-11-05
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Extract consts and fix acceleration/decelartions rates
Dan Goodliffe
2024-11-05
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Fix train/vehicle constructors to take const links
Dan Goodliffe
2024-11-05
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Fix GenDef for networks, should be globals
Dan Goodliffe
2024-11-05
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Support regenerating the terrain mesh from updated geodata
Dan Goodliffe
2024-10-27
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Improve sun illumination based on angular size and astronomical twilight
Dan Goodliffe
2024-10-24
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Further template maths functions
Dan Goodliffe
2024-10-21
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Move lots of maths helpers to inline, constexpr, templates
Dan Goodliffe
2024-10-20
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Don't dump stencil texture
Dan Goodliffe
2024-10-10
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Include foliage yaw rotation in vertex, pass through instead of whole model r...
Dan Goodliffe
2024-10-10
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Use LightDirection for calculating/passing all light dir components
Dan Goodliffe
2024-10-06
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Psycho-rebased branch billboard-shadows on top of main
Dan Goodliffe
2024-09-23
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Update stencil texture to 2d array
Dan Goodliffe
2024-09-02
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Use billboard shadows for foliage
Dan Goodliffe
2024-08-28
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Add a foliage vertex array for just the location data
Dan Goodliffe
2024-08-26
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Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
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Use texture alpha in shadow stencil
Dan Goodliffe
2024-08-10
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Use mesh extents for shadow stencil extents
Dan Goodliffe
2024-08-10
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Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10
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Adjust light colour as sun rises/sets
Dan Goodliffe
2024-09-22
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Calculate sunlight direction from worldTime
Dan Goodliffe
2024-09-22
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Move getSunPos to Environment
Dan Goodliffe
2024-09-20
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Add basic environment object
Dan Goodliffe
2024-09-20
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Apply StdTypeDefs for Texture
Dan Goodliffe
2024-08-10
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Add shadow shader which takes into account texture transparency
Dan Goodliffe
2024-07-07
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Remove abuse of std::adjacent_find from geoData
Dan Goodliffe
2024-05-25
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Simplify new face split loop
Dan Goodliffe
2024-04-26
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Set the face surface type when setting height
Dan Goodliffe
2024-04-26
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Don't return newly created faces from split
Dan Goodliffe
2024-04-26
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Custom vertex, vertex shader and fragment shader for landmass
Dan Goodliffe
2024-04-16
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Create terrain vertices per surface type
Dan Goodliffe
2024-04-12
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Introduce a basic terrain surface type asset
Dan Goodliffe
2024-04-10
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Add GeoData face property for surface type
Dan Goodliffe
2024-04-08
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Stripped down water vertex and simplified shaders
Dan Goodliffe
2024-04-07
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Create water squares/polygons only where required
Dan Goodliffe
2024-04-07
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Fix creating a flat terrain of exactly the requested size
Dan Goodliffe
2024-04-07
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Split water from terrain
Dan Goodliffe
2024-04-06
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Don't garbage collect the terrain mesh
Dan Goodliffe
2024-04-04
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Update normals only as required
Dan Goodliffe
2024-04-04
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Boundary edge and one time split with repeated 4-way split of large faces
Dan Goodliffe
2024-04-01
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Add lots of simple triangle property helpers
Dan Goodliffe
2024-04-01
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Replace face 4-way split
Dan Goodliffe
2024-04-01
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Factor out some helper lambdas into members
Dan Goodliffe
2024-03-31
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Split long boundary edges
Dan Goodliffe
2024-03-31
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Split faces with two large boundary sides
Dan Goodliffe
2024-03-31
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Don't save original face handles
Dan Goodliffe
2024-03-31
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Handle almost straight edges with a simple bisect
Dan Goodliffe
2024-03-30
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Dedupe addition of extrusions
Dan Goodliffe
2024-03-23
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