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authorDan Goodliffe <dan@randomdan.homeip.net>2024-05-25 15:47:31 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-05-25 15:47:31 +0100
commit78a83e1792735e0f1cfa4d1d6219ca791c418551 (patch)
tree8fa7317f487e66fcce1ea3c4fca8cb70b658ac12 /game
parentRemove abuse of std::adjacent_find from cylinder (diff)
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Remove abuse of std::adjacent_find from geoData
Diffstat (limited to 'game')
-rw-r--r--game/geoData.cpp121
1 files changed, 60 insertions, 61 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index 5beac94..72aa056 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -4,6 +4,7 @@
#include <fstream>
#include <glm/gtx/intersect.hpp>
#include <maths.h>
+#include <ranges>
#include <set>
GeoData::GeoData()
@@ -571,15 +572,14 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip, const
// Cut existing terrain
extrusionExtents.emplace_back(extrusionExtents.front()); // Circular next
std::vector<std::vector<VertexHandle>> boundaryFaces;
- std::adjacent_find(extrusionExtents.begin(), extrusionExtents.end(),
- [this, &boundaryFaces](const auto & first, const auto & second) {
- const auto p0 = point(first.boundaryVertex);
- const auto p1 = point(second.boundaryVertex);
- const auto bdir = RelativePosition3D(p1 - p0);
- const auto make_plane = [p0](auto y, auto z) {
- return GeometricPlaneT<GlobalPosition3D> {p0, crossProduct(y, z)};
- };
- const auto planes = ((first.boundaryVertex == second.boundaryVertex)
+ for (const auto & [first, second] : extrusionExtents | std::views::adjacent<2>) {
+ const auto p0 = point(first.boundaryVertex);
+ const auto p1 = point(second.boundaryVertex);
+ const auto bdir = RelativePosition3D(p1 - p0);
+ const auto make_plane = [p0](auto y, auto z) {
+ return GeometricPlaneT<GlobalPosition3D> {p0, crossProduct(y, z)};
+ };
+ const auto planes = ((first.boundaryVertex == second.boundaryVertex)
? std::array {make_plane(second.lowerLimit, first.lowerLimit),
make_plane(second.upperLimit, first.upperLimit),
}
@@ -587,58 +587,57 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip, const
make_plane(bdir, second.lowerLimit),
make_plane(bdir, second.upperLimit),
});
- assert(planes.front().normal.z > 0.F);
- assert(planes.back().normal.z > 0.F);
-
- auto & out = boundaryFaces.emplace_back();
- out.emplace_back(first.boundaryVertex);
- out.emplace_back(first.extrusionVertex);
- for (auto currentVertex = first.extrusionVertex;
- !find_halfedge(currentVertex, second.extrusionVertex).is_valid();) {
- [[maybe_unused]] const auto n = std::any_of(
- voh_begin(currentVertex), voh_end(currentVertex), [&](const auto currentVertexOut) {
- const auto next = next_halfedge_handle(currentVertexOut);
- const auto nextVertex = to_vertex_handle(next);
- const auto startVertex = from_vertex_handle(next);
- if (nextVertex == *++out.rbegin()) {
- // This half edge goes back to the previous vertex
- return false;
- }
- const auto edge = edge_handle(next);
- const auto ep0 = point(startVertex);
- const auto ep1 = point(nextVertex);
- if (planes.front().getRelation(ep1) == GeometricPlane::PlaneRelation::Below
- || planes.back().getRelation(ep1) == GeometricPlane::PlaneRelation::Above) {
- return false;
- }
- const auto diff = RelativePosition3D(ep1 - ep0);
- const auto length = glm::length(diff);
- const auto dir = diff / length;
- const Ray r {ep1, -dir};
- const auto dists = planes * [r](const auto & plane) {
- RelativeDistance dist {};
- if (r.intersectPlane(plane.origin, plane.normal, dist)) {
- return dist;
- }
- return INFINITY;
- };
- const auto dist = *std::min_element(dists.begin(), dists.end());
- const auto splitPos = ep1 - (dir * dist);
- if (dist <= length) {
- currentVertex = split(edge, splitPos);
- out.emplace_back(currentVertex);
- return true;
- }
- return false;
- });
- assert(n);
- }
- out.emplace_back(second.extrusionVertex);
- if (first.boundaryVertex != second.boundaryVertex) {
- out.emplace_back(second.boundaryVertex);
- }
- return false;
- });
+ assert(planes.front().normal.z > 0.F);
+ assert(planes.back().normal.z > 0.F);
+
+ auto & out = boundaryFaces.emplace_back();
+ out.emplace_back(first.boundaryVertex);
+ out.emplace_back(first.extrusionVertex);
+ for (auto currentVertex = first.extrusionVertex;
+ !find_halfedge(currentVertex, second.extrusionVertex).is_valid();) {
+ [[maybe_unused]] const auto n
+ = std::any_of(voh_begin(currentVertex), voh_end(currentVertex), [&](const auto currentVertexOut) {
+ const auto next = next_halfedge_handle(currentVertexOut);
+ const auto nextVertex = to_vertex_handle(next);
+ const auto startVertex = from_vertex_handle(next);
+ if (nextVertex == *++out.rbegin()) {
+ // This half edge goes back to the previous vertex
+ return false;
+ }
+ const auto edge = edge_handle(next);
+ const auto ep0 = point(startVertex);
+ const auto ep1 = point(nextVertex);
+ if (planes.front().getRelation(ep1) == GeometricPlane::PlaneRelation::Below
+ || planes.back().getRelation(ep1) == GeometricPlane::PlaneRelation::Above) {
+ return false;
+ }
+ const auto diff = RelativePosition3D(ep1 - ep0);
+ const auto length = glm::length(diff);
+ const auto dir = diff / length;
+ const Ray r {ep1, -dir};
+ const auto dists = planes * [r](const auto & plane) {
+ RelativeDistance dist {};
+ if (r.intersectPlane(plane.origin, plane.normal, dist)) {
+ return dist;
+ }
+ return INFINITY;
+ };
+ const auto dist = *std::min_element(dists.begin(), dists.end());
+ const auto splitPos = ep1 - (dir * dist);
+ if (dist <= length) {
+ currentVertex = split(edge, splitPos);
+ out.emplace_back(currentVertex);
+ return true;
+ }
+ return false;
+ });
+ assert(n);
+ }
+ out.emplace_back(second.extrusionVertex);
+ if (first.boundaryVertex != second.boundaryVertex) {
+ out.emplace_back(second.boundaryVertex);
+ }
+ }
// Remove old faces
std::set<FaceHandle> visited;