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authorDan Goodliffe <dan@randomdan.homeip.net>2024-10-24 03:10:08 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-10-24 03:10:10 +0100
commit0889f3f6d7b96c6f6d186ca8fa7f4e9e0ec9c701 (patch)
tree987c196297c9be79dfc78875952965c4af2ebc28 /game
parentMerge branch 'billboard-shadows' (diff)
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Improve sun illumination based on angular size and astronomical twilight
Diffstat (limited to 'game')
-rw-r--r--game/environment.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/environment.cpp b/game/environment.cpp
index 5aa1f09..acb4f21 100644
--- a/game/environment.cpp
+++ b/game/environment.cpp
@@ -18,8 +18,8 @@ Environment::render(const SceneRenderer & renderer, const SceneProvider & scene)
constexpr RGB relativeAmbient {0.3F, 0.3F, 0.4F}, relativeDirectional {0.6F, 0.6F, 0.5F};
const LightDirection sunPos = getSunPos({}, worldTime);
- const auto ambient = baseAmbient + relativeAmbient * sunPos.vertical();
- const auto directional = baseDirectional + relativeDirectional * sunPos.vertical();
+ const auto ambient = baseAmbient + relativeAmbient * sunPos.ambient();
+ const auto directional = baseDirectional + relativeDirectional * sunPos.directional();
renderer.setAmbientLight(ambient);
renderer.setDirectionalLight(directional, sunPos, scene);