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path: root/game/vehicles/railVehicleClass.cpp
Commit message (Expand)AuthorAge
* Remove the generic cache completelyDan Goodliffe2024-01-26
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
* Render correct VAO for rail vehicle shadowsDan Goodliffe2023-12-03
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
* Load length, wheelBase and maxSpeed RailVehicleClass properties from XMLDan Goodliffe2023-03-04
* RailVehicleClass texture might be nullDan Goodliffe2023-03-04
* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Setting texture unit on bindDan Goodliffe2022-10-30
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
* Fix up all remaining warningsDan Goodliffe2021-11-28
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Swap y,z axisDan Goodliffe2021-11-16
* Add maxSpeed to rail vehicle classDan Goodliffe2021-03-07
* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06