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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-30 17:08:59 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-30 17:08:59 +0000 |
commit | d63f393b7bcabd7f6569b87a2dedbc8333c47554 (patch) | |
tree | a34b8f2cb32381f912f85d9cd6fb2c0dfd8a3e6f /game/vehicles/railVehicleClass.cpp | |
parent | EditNetworkOf constructor may have single param, should be explicit (diff) | |
download | ilt-d63f393b7bcabd7f6569b87a2dedbc8333c47554.tar.bz2 ilt-d63f393b7bcabd7f6569b87a2dedbc8333c47554.tar.xz ilt-d63f393b7bcabd7f6569b87a2dedbc8333c47554.zip |
Setting texture unit on bind
Always sets the target unit before binding, allows specifying the unit
Diffstat (limited to 'game/vehicles/railVehicleClass.cpp')
-rw-r--r-- | game/vehicles/railVehicleClass.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 689e1e6..7eb4495 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -41,7 +41,7 @@ RailVehicleClass::RailVehicleClass(std::unique_ptr<ObjParser> o, std::shared_ptr void RailVehicleClass::render(const Shader & shader, const Location & location, const std::array<Location, 2> & bl) const { - texture->Bind(); + texture->bind(); for (auto b = 0U; b < bogies.size(); ++b) { shader.setModel(bl[b]); bogies[b]->Draw(); |