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authorDan Goodliffe <dan@randomdan.homeip.net>2022-10-30 17:08:59 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-10-30 17:08:59 +0000
commitd63f393b7bcabd7f6569b87a2dedbc8333c47554 (patch)
treea34b8f2cb32381f912f85d9cd6fb2c0dfd8a3e6f /game/vehicles
parentEditNetworkOf constructor may have single param, should be explicit (diff)
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Setting texture unit on bind
Always sets the target unit before binding, allows specifying the unit
Diffstat (limited to 'game/vehicles')
-rw-r--r--game/vehicles/railVehicleClass.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 689e1e6..7eb4495 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -41,7 +41,7 @@ RailVehicleClass::RailVehicleClass(std::unique_ptr<ObjParser> o, std::shared_ptr
void
RailVehicleClass::render(const Shader & shader, const Location & location, const std::array<Location, 2> & bl) const
{
- texture->Bind();
+ texture->bind();
for (auto b = 0U; b < bogies.size(); ++b) {
shader.setModel(bl[b]);
bogies[b]->Draw();