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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-14 19:16:57 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-14 19:18:30 +0000 |
commit | 3fea21a2d8f2aa67fd212837fe7e09e4f29ad515 (patch) | |
tree | 2c7a212745ddda5d55caf0cfd3c85b2cb39c15b5 /game/vehicles/railVehicleClass.cpp | |
parent | Add postLoad support to persistence (diff) | |
download | ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.tar.bz2 ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.tar.xz ilt-3fea21a2d8f2aa67fd212837fe7e09e4f29ad515.zip |
Support creating a super texture from fragments
Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
Diffstat (limited to 'game/vehicles/railVehicleClass.cpp')
-rw-r--r-- | game/vehicles/railVehicleClass.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 41ef5e9..4e9263c 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -50,6 +50,12 @@ RailVehicleClass::persist(Persistence::PersistenceStore & store) } void +RailVehicleClass::postLoad() +{ + texture = getTexture(); +} + +void RailVehicleClass::render( const SceneShader & shader, const Location & location, const std::array<Location, 2> & bl) const { |