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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-14 19:16:57 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-14 19:18:30 +0000
commit3fea21a2d8f2aa67fd212837fe7e09e4f29ad515 (patch)
tree2c7a212745ddda5d55caf0cfd3c85b2cb39c15b5 /game/vehicles
parentAdd postLoad support to persistence (diff)
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Support creating a super texture from fragments
Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
Diffstat (limited to 'game/vehicles')
-rw-r--r--game/vehicles/railVehicleClass.cpp6
-rw-r--r--game/vehicles/railVehicleClass.h1
2 files changed, 7 insertions, 0 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 41ef5e9..4e9263c 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -50,6 +50,12 @@ RailVehicleClass::persist(Persistence::PersistenceStore & store)
}
void
+RailVehicleClass::postLoad()
+{
+ texture = getTexture();
+}
+
+void
RailVehicleClass::render(
const SceneShader & shader, const Location & location, const std::array<Location, 2> & bl) const
{
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index a2222fb..61ec4ec 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -30,6 +30,7 @@ public:
protected:
friend Persistence::SelectionPtrBase<std::shared_ptr<RailVehicleClass>>;
bool persist(Persistence::PersistenceStore & store) override;
+ void postLoad() override;
private:
RailVehicleClass(std::unique_ptr<ObjParser> obj, std::shared_ptr<Texture>);