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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-11-16 00:07:48 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-11-16 00:07:48 +0000 |
commit | b7fadd730a78671a0eaf55c36df24c04661ef2c3 (patch) | |
tree | a9d5bce62b3c6e42008d7e0f637665aa97b73764 /game/vehicles/railVehicleClass.cpp | |
parent | Don't write null value for pointers (diff) | |
download | ilt-b7fadd730a78671a0eaf55c36df24c04661ef2c3.tar.bz2 ilt-b7fadd730a78671a0eaf55c36df24c04661ef2c3.tar.xz ilt-b7fadd730a78671a0eaf55c36df24c04661ef2c3.zip |
Swap y,z axis
This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
Diffstat (limited to 'game/vehicles/railVehicleClass.cpp')
-rw-r--r-- | game/vehicles/railVehicleClass.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 83eb9a0..52b7dbe 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -60,12 +60,12 @@ RailVehicleClass::bogieOffset(ObjParser & o) std::set<std::pair<float, int>> vertexIds; for (const auto & face : object.second) { for (const auto & faceElement : face) { - vertexIds.emplace(o.vertices[faceElement.x - 1].z, faceElement.x - 1); + vertexIds.emplace(o.vertices[faceElement.x - 1].y, faceElement.x - 1); } } const auto offset = (vertexIds.begin()->first + vertexIds.rbegin()->first) / 2; for (const auto & v : vertexIds) { - o.vertices[v.second].z -= offset; + o.vertices[v.second].y -= offset; } wheelBase += std::abs(offset); } @@ -76,7 +76,7 @@ float RailVehicleClass::objectLength(ObjParser & o) { const auto mme = std::minmax_element(o.vertices.begin(), o.vertices.end(), [](const auto & v1, const auto & v2) { - return v1.z < v2.z; + return v1.y < v2.y; }); - return mme.second->z - mme.first->z; + return mme.second->y - mme.first->y; } |