| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Combine GeoData and Terrain class hierarchies | Dan Goodliffe | 2025-02-09 | 
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| * | Update terrain meshes as required | Dan Goodliffe | 2024-12-22 | 
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| * | Support regenerating the terrain mesh from updated geodata | Dan Goodliffe | 2024-10-27 | 
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| * | Apply StdTypeDefs for Texture | Dan Goodliffe | 2024-08-10 | 
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| * | Custom vertex, vertex shader and fragment shader for landmass | Dan Goodliffe | 2024-04-16 | 
| | | | | | Handles global position type, colourBias for surface types | ||
| * | Split water from terrain | Dan Goodliffe | 2024-04-06 | 
| | | | | | Shares the geo data instance, and still has the same implementation at this stage. | ||
| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 | 
| | | | | | Half of them acquired a .cpp part anyway | ||
| * | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 | 
| | | | | | | Lots of hard coding, buggy in places, far from great, but the basics work. | ||
| * | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 | 
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| * | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 | 
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| * | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 | 
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| * | Move TickDuration to its own files | Dan Goodliffe | 2021-12-13 | 
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| * | Pass linters | Dan Goodliffe | 2021-02-20 | 
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| * | Custom land and water shaders | Dan Goodliffe | 2021-02-20 | 
| | | | | | | | | Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured according to land height by a custom shader. Also use the land mass mesh with a new water texture and a custom shader to create rather nice looking water effect with depth, waves and motion. | ||
| * | Split landmass and water textures | Dan Goodliffe | 2021-02-17 | 
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| * | Split landmass and water meshes | Dan Goodliffe | 2021-02-17 | 
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| * | Don't keep the terrain vertex and index vectors | Dan Goodliffe | 2021-02-17 | 
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| * | Create terrain as collection of meshes | Dan Goodliffe | 2021-02-04 | 
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| * | Basic support for loading a heightmap from an image | Dan Goodliffe | 2021-01-28 | 
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| * | Split common terrain code out | Dan Goodliffe | 2021-01-28 | 
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| * | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 | 
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| * | Generate some basic flat terrain | Dan Goodliffe | 2021-01-25 | 
