| Commit message (Expand) | Author | Age |
* | Split Terrain::generateMeshes into smaller functionsculling | Dan Goodliffe | 23 hours |
* | Cull terrain meshes from render that don't cast a shadow into the frustum | Dan Goodliffe | 2 days |
* | Pass a Frustum to shadow renderers | Dan Goodliffe | 2 days |
* | Template AxisAlignedBoundingBox on unit type | Dan Goodliffe | 2 days |
* | Current tile in frustum as we loop | Dan Goodliffe | 2 days |
* | Construct terrain tile AxisAlignedBoundingBox during mesh generation | Dan Goodliffe | 2 days |
* | Only render terrain tiles which are visible in the frustum | Dan Goodliffe | 2 days |
* | Pass frustum into render functions | Dan Goodliffe | 6 days |
* | Split meshes by surface and tile | Dan Goodliffe | 2025-02-26 |
* | Improve Terrain::generateMeshes performance | Dan Goodliffe | 2025-02-25 |
* | Replace mesh generation counter with afterChange event | Dan Goodliffe | 2025-02-10 |
* | Combine GeoData and Terrain class hierarchies | Dan Goodliffe | 2025-02-09 |
* | Initial commit setting terrain during network construction | Dan Goodliffe | 2025-02-09 |
* | Fix naming style of getSurface | Dan Goodliffe | 2024-12-30 |
* | Update terrain meshes as required | Dan Goodliffe | 2024-12-22 |
* | Support regenerating the terrain mesh from updated geodata | Dan Goodliffe | 2024-10-27 |
* | Custom vertex, vertex shader and fragment shader for landmass | Dan Goodliffe | 2024-04-16 |
* | Create terrain vertices per surface type | Dan Goodliffe | 2024-04-12 |
* | Split water from terrain | Dan Goodliffe | 2024-04-06 |
* | Don't garbage collect the terrain mesh | Dan Goodliffe | 2024-04-04 |
* | Fix calculation of texture coords of terrain | Dan Goodliffe | 2024-02-22 |
* | Remove the generic cache completely | Dan Goodliffe | 2024-01-26 |
* | Remove the static texture cache | Dan Goodliffe | 2024-01-25 |
* | Fix terrain texture tiling | Dan Goodliffe | 2023-11-26 |
* | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
* | Reformat with new clang-format 16 | Dan Goodliffe | 2023-04-29 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 |
* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
* | Include stb directly | Dan Goodliffe | 2021-11-25 |
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
* | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 |
* | Create smoother terrain | Dan Goodliffe | 2021-02-20 |
* | Split landmass and water textures | Dan Goodliffe | 2021-02-17 |
* | Split landmass and water meshes | Dan Goodliffe | 2021-02-17 |
* | Don't keep the terrain vertex and index vectors | Dan Goodliffe | 2021-02-17 |
* | Create terrain as collection of meshes | Dan Goodliffe | 2021-02-04 |
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
* | Basic support for loading a heightmap from an image | Dan Goodliffe | 2021-01-28 |
* | Split common terrain code out | Dan Goodliffe | 2021-01-28 |
* | Generate some random terrain with a water layer | Dan Goodliffe | 2021-01-26 |